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15
8
16
9
12
18
+1
-1
+2
 
0
0
+3
 

 
 
D10
4
26
Good: Endanger yourself to protect someone weaker than you.

 

Quest


When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
  • Slay _____, a great blight on the land.
  • Defend _____ from the iniquities that beset them.
  • Discover the truth of _____.

  • Then choose up to two boons:
  • An unwavering sense of direction to _____.
  • Invulnerability to _____.
  • A mark of divine authority.
  • Senses that pierce lies.
  • A voice that transcends language.
  • Freedom from hunger, thirst, and sleep.

  • The GM will tell you what vow or vows is required of you to maintain your blessing:
  • Honor (forbidden: cowardly tactics or tricks)
  • Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
  • Piety (required: observance of daily holy services)
  • Valor (forbidden: suffering an evil creature to live)
  • Truth (forbidden: lies)
  • Hospitality (required: comfort to those in need, no matter who they are)

  • Lay On Hands


    When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. On a 7-9, they are healed, but the damage or disease is transferred to you.

    I Am The Law


    When you give an NPC an order based on your divine authority, roll+CHA. On a 7+, they choose one:
  • Do what you say.
  • Back away cautiously, then flee.
  • Attack you.
  • On a 10+, you also take +1 forward against them. On a miss, they do as they please, and you take -1 forward against them.

    Armored


    You ignore the clumsy tag on armor you wear.


     
    Human: When you pray for guidance, even for a moment and ask "What here is evil?" the GM will tell you, honestly.

     

     
    ItemUses & TagsWeightCoin: 234Carrying /13
    Dawnbreakerclose, magic1
    Shield+1 armor2

     
    6
    10

     
     

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