C31R07 | GURPS 4th Edition Character Sheet | GURPS | Statblocks & Sheets | World Anvil

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General Information

C31R07

Appearance Gleaming centauroid robot bristling with weapons and sensors.
Age 3
Height 7'8
Weight 1.21 tons
Size Mod +1
Points Total 1665 (unspent: 210)
Attributes
Strength (ST) 28 [0]
Dexterity (DX) 15 [40]
Intelligence (IQ) 16 [120]
Health (HT) 15 [50]
Will (WILL) 16 [0]
Perception (PER) 18 [10]
Vitals
Hit Points (HP) 42 / 42 [28]
Fatigue Points (FP) 15 / 15 [0]
Languages
Language Spoken Written  
English accented accented [4]
Koine Greek native native [6]
Machine Language native native [0]
Tibetan native native [6]
Other
Basic Speed 7.50
Basic Move (BM) 7
DR 53
Parry 11 (brawling)
Block N/A
Damage Thrust 3d-1
Damage Swing 5d+1
Tech Level 9
Appearance Mod -1 (unattractive)
Status Mod -2 (clueless, most of the time)
Cult. Familiarities[20]
- All
  • of
  • them
  • There
  • are
  • so
  • many
  • Reputation
    +2 with Mercs
    -2 with Smugglers
    ADVANTAGES AND PERKS
    AI (not reprogrammable)[42]
    Alternate Form (Hexapod Robot)[15]
    Centauroid Robot[247]
    DISADVANTAGES AND QUIRKS
    Clueless[-10]
    Discipline of Faith (Asceticism)[-15]
    Electrical[-20]
    Fragile (Explosive)[-15]
    SKILLS
    Name Level Rel. Lvl  
    Armoury/TlL9 ( Heavy Weapons) (IQ) 16 0 [2]
     Some short comments about it go here.
    Brawling (DX) 15 0 [1]
     Some short comments about it go here.
    Computer Operation/TL 9 (IQ) 16 0 [1]
    Electronics Repair (Computers) (IQ) 18 2 [8]
    Expert Skill (Military Science) (IQ) 15 -1 [2]
    Testskill (NONE) 11 1 [5]
    SPELLS
    Name Level Rel. Lvl  
    Fireball (IQ) 10 -6 [5]
     Some short comments about it go here.
    Spell 2 (IQ) 11 -5 [10]
    Spell 3 (IQ) 12 -4 [5]
     Some short comments about it go here.
    Spell 4 (IQ) 13 -3 [15]
    HAND WEAPONS
    Weapon Damage Reach Parry Weight  
    Axe sw+2 cut 1 0U 4 50
    Stun Gun HT-3(0.5) aff C, 1 No 1 100
     On a failed HT roll, victim is stunned for as long as weapon is in contact plus (20 - HT) seconds longer, and then can roll vs. HT-3 to recover.
    ARMOUR
    Armour Location DR LC Weight  
    Plate Legs legs 6 3 20 1100
     Activation: Usually a character benefits from magic armor and shields in exactly the way a character benefits from non-magical armor and shields: by wearing them. If armor or a shield has a special ability that the user needs to activate, then the user usually needs to utter the command word (a standard action).   Armor for Unusual Creatures: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies. The cost of the masterwork quality and any magical enhancement remains the same.
    Scale Armour torso, groin 4 3 35 420
    RANGED WEAPONS
    Weapon Damage Acc Range RoF Shots ST Bulk RCL LC Weight  
    Blowpipe 1d-3 pi- 1 ¥4 1 1 (2) 2 -6 30
     Follow-up drug or poison attack if damage penetrates DR. Effects depend on the poison used; see Poison (p. 437). Requires two hands to ready, but only one hand to attack.
    SMG, .45 2d+1 pi+ 3 190/1,750 13 50+1(5) 11 -4 3 2200
     Includes “smartgun” electronics
    Molotov Cocktail spec. (1 yd.) 2
     Fuse: spec. Takes a Ready maneuver to light the fuse (impossible in rain, etc.) – or five Ready maneuvers if you must insert the fuse first! A Molotov cocktail shatters on impact; a blackpowder grenade detonates 3-5 seconds later, depending on fuse length. A glass bottle filled with gasoline, lit by a burning rag. See Molotov Cocktails and Oil Flasks (p. 411).
    HIT LOCATIONS
    ModifierLocationModifierLocation
    0Torso -4Hand
    -2Arm/Leg-5Face
    -3Groin -7Skull
    Imp or Pi attacks can target vitals at -3 or eyes at -9.
    EncumbranceMoveDodge
    None = BL156BM × 1+03
    Light (1) = 2 × BL312BM × 0.80-12
    Medium (2) = 3 × BL468BM × 0.60-21
    Heavy (3) = 6 × BL936BM × 0.40-30
    X-Heavy (4) = 10 × BL1560BM × 0.20-4-1
    Inventory Body containment that contains:

    Satellite Phone
    GPS Receiver
    Homing Beacon
    Antibiotics (5x)
    Flashlight (mini)

    Magic Bucket of Water Spilling


    Roll 3d6 . When carrying water, on 12 or higher you spill the water. All of it.

    Blablabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blabla blabla blablabla blablablabla blablabla blabla. Yadda yadda.
    Notes Needs a new paint and some repairs for about $500.

    Created by

    Tillerz.

    System

    GURPS

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