Survivor
Survivors are a type of Human-descended Species that live in the Wild away from civilization.
- Ready for Anything: Can flip a story-point from the GM's pool to the Player's Pool once per session.
- Raised in the Wilds: Begin the game with one rank in Stealth and one rank in Survival. These skills cannot be raised above 2 during Character Creation
- Fast Metabolism: Survivors recover twice as fast from the effects of poisons and toxins, and heal an additional point of damage per day. They also require a twice the amount of sustenance each day; if they are unable to meet this requirement, they become disoriented until they can satiate themselves. When attempting to recover from Critical Injuries they add [gensysdice:boost] to Resilience checks they make.
Archetype Abilities
2
2
2
2
2
2
- Starting Wound Threshold: 12 + Brawn
- Starting Strain Threshold: 8 + Willpower
- Starting Experience: 120