----Variant Human----
ASI: +1 DEX, +1 WIS
Size Medium
Speed 30 ft.
! Skill Proficiency: Arcana
Languages: Common, Wicked
1 Feat: Warcaster
----Rage Cleric----
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Medicine, Religion
Starting Equipment: Mace, scale mail, light crossbow + 20 bolts, explorer's pack, a shield, a doll (holy symbol)
Ritual Casting
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your cleric spells.
Domain Spells
1st - Searing Smite, Hellish Rebuke
Sibling of Wrath
Cast as Cleric Cantrip: Green-Flame Blade
Skill Proficiency: Martial
Restless Fury
From 1st level, you can cast a spell or cantrip that requires you to make a spell or melee weapon attack as a bonus action instead of its normal casting time. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain these uses when you finish a long rest.
Channel Divinity: Dire Aura
Starting at 2nd level, you can use your Channel Divinity as an action to create an aura 30 feet around you for 1 minute. All creatures within this aura can score critical hits on a roll of 19 or 20. All creatures that start their turn inside the aura gain a 10 foot bonus to their movement speeds as long as they move in a straight line towards a hostile creature.
Insatiable Savagery
Starting at 6th level, you gain resistance to fire damage. When you cast a spell that deals physical or fire damage, you can add your Wisdom modifier to one physical or fire damage roll of that spell against one of its targets.
----Deity: Lorita----
Church Boon: +1 STR
Skill Proficiency: Intimidation
----Origin: Orde (Church Child)----
ASI: +1 CHA
Skill Proficiency: History
You gain a cantrip from the cleric spell list and may cast it at character level: Spare the Dying
----Faction: The Shackled Legion----
(10MV) Arson - Benefit: Whenever you would deal fire damage, you do 3 extra fire damage. This effect can only occur once for each source of fire damage.
Tool Proficiencies - Alchemist's supplies, Flute
Improved Starting Equipment - x2 Bandoliers, x3 Potion of Healing, Antitoxin
Loyalty Benefits:
The Iron Brand Prerequisite – Loyalty 1 Gain 5 additional hit points
----Feats----
Warcaster:
-You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
-You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
-When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Weapon Master:
+1 STR
1 Exotic Weapon Proficiency: Heavy Star and Chain
4 Weapon Proficiencies:
Longsword
Glaive
Pike
Warhammer
Add your proficiency bonus against attacks made by a: Longsword
----Cantrips----
Green-Flame Blade
Toll the Dead
Word of Radiance
Light
Guidance
Spare the Dying
----1st Level Spells Prepared----
Searing Smite
Hellish Rebuke
Bane
Inflict Wounds
Guiding Bolt
Cure Wounds
----2nd Level Spells Prepared----
Flame Blade
Shatter
Aid
Spiritual Weapon
Hold Person
----3rd Level Spells Prepared----
Bestow Curse
Enemies Abound
Dispel Magic
Spirit Guardians
---Permanent Madness---
Dissociative Identity Disorder:
This is the infamous multiple personality disorder that has provoked the production of many films and books. Each personality a character harbors has a distinct name, behavior, and possibly, even gender. The player needs to keep track of each of the character’s different personalities (each character has the same ability scores and games statistics, but different goals, outlooks, attitudes and so on).
Dissociative Amnesia:
This is the inability to recall important personal information by trying to avoid unpleasant memories or events. The character must make a DC 20 Intelligence check to recall such details or the cause of amnesia OR the details of events that took place when a different personality was in control. This check can be tried once per day after benefiting from a long rest.
Class/Racial Features & Traits