FeyKinn | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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FeyKinn

Ability Score Increase Dex +2
Size Small
Speed walking 30ft, climbing 30ft

Darkvision. Darkvision of 60 feet.
Keen Senses:
Proficiency in perception skill
Fey Ancestry:
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Environmental Adaption:
As an action a feykinn can change their their form to suit their current environment better. After using this ability they regain use of this feature after a long rest.  Choose one of the following subraces: Coastal, Desert, Forest, Mountain,   Subrace: Coastal Feykinn that have been changed by the energy in wet environments such as the ocean and swamplands. In appearance, their hair and fur slicks back and their feet and fingers become slightly webbed.
Ability Score Increase:
Intelligence increases by 1
Aquatic Adaption:
You gain a swimming speed of 30 feet, and you can breathe air and water.
Ocean Magic
: You know the Shape Water cantrip. Wisdom is your spellcasting ability for this spell.  

Subrace: Desert

Feykinn affected by the energy in arid environments changes to survive in the hot area. In appearance, their hair and fur become shorter and their skin darkens to accommodate the intense sunlight and high heat.
Ability Score Increase:
Strength increases by 1
Arid Nomad
: You gain resistance against fire damage. You're also naturally adapted to hot climates.
Desert Magic:
You know the Firebolt cantrip. Wisdom is your spellcasting ability for this spell.    

Subrace: Forest

Feykinn that have been changed by the energy running through wooded areas such as forests and jungles. Their appearance in this form is the default for the race.
Ability Score Increase:
Wisdom increases by 1
Woodland Spirit:
You have an advantage on Dexterity (Stealth) checks made when within 10ft of bare root plants.
Forest Magic
:
You know the Druidcraft cantrip. Wisdom is your spellcasting ability for this spell.  

Subrace: Mountain

Feykinn that have adapted to high elevation and areas of low temperature. Their appearance changes to thicker hair and fur and they grow extra hair around their face and limbs, they also gain a stockier build.
Ability Score Increase:
Constitution increases by 1
Alpine Wanderer
: You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
Mountain Magic:
You know the Frostbite cantrip. Wisdom is your spellcasting ability for this spell.

Languages. Common and Sylvan



Created by

MoonShadow370.

Statblock Type

Race

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