Delitonius Icarou | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Delitonius Icarou

Aasimar (protector) Race
Daborak/Soldier in training Origin
Paladin 14 Class & Level
Neutral Good Alignment
Nero Deity
Hkari Faction
Ambassador Rank/Position
5 Loyalty
Company

Strength 20
+5
Dexterity 11
+0
constitution 14
+2
intelligence 11
+0
wisdom 12
+1
charisma 20
+5
Total Hit Dice 9
Hit Die
1d10+2
+5 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+5 Wisdom
+8 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+10 Athletics
+5 Deception
+0 History
+6 Insight
+10 Intimidation
+0 Investigation
+6 Martial
+1 Medicine
+0 Nature
+1 Perception
+5 Performance
+10 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills

 
50
MV
1
Prestige
3
Attunement Slots
24
Armor Class
126
Hit Points
+0
Initiative
30
Speed
Suna Sutoraidā (Katana) 1d20+9 1d6+1d6+3+2
Attacks
Intimidation, Athletics, Insight, Martial, Persuasion, Smithing Tools, Alchemist's Supplies, Cooks Utensils
Proficiences
Bless
Remove Curse
Command
Find Steed
Aura of Vitality
Cure Wounds
Zone of Truth
Dispel magic
(Oath spells)
Ensnaring Strike
Speak With Animals
Moonbeam
Misty Step
Plant Growth
Protection from Energy
Spellcasting
Hkari plate (full plate +3)
Fadestell gorget (reduces crits by 5)
MW Daborakian Kite Shield
Astral Token
5 javelins
2 bandoliers
hourglass
explorer's pack
traveler's clothes
4454 gp
Smith's tools
Cooks Utensils
Mail Barding - Equipped on Belisarius, warhorse
Purple toga
Olive branch crown
8 Crafting Tokens
spyglass
4 antitxoin
Steton Greatbow
Steton Arrows 100 (20 on person, 80 on horse)
Potion of Greater Healing X 4
Potion of Water Breathing X 2
Scroll of Cure Wounds X 4
potion of superior healing X7
Scroll of Branding Smite x2
2x Scrolls of Bless
Scroll of Misty Step x1
2 MW Bandoliers
Hkari armor from Derok (In my room at the spire)
Suna Sutoraidā (Katana)
+2 Katana, Major Very Rare (7000gp) - Attunement
This katana is truly a miracle of earthen magic, looking in the reflection of the blade you can see vast deserts that once were.

This weapon deals an additional 1d6 force damage on a hit.

While attuned to this, you gain a burrow speed of 20 feet and you can burrow through rock as it were difficult terrain.

Petrifying Assault: Attacks with this weapon score a critical hit on a roll of 19 or 20. When you critically strike a creature with this weapon, the target must make a DC 16 Constitution saving throw or become petrified for 1 minute. They can repeat the save at the end of each of their turns.

Razor Sharpness: When attacking a petrified creature with this item, you ignore the damage resistances granted to the creature due to petrification.
This item is Glorybound

books
Viderick's Virtue: Fifteen Fables of Fluff (collection of short stories, notorious for its saccharine-sweet stories)
The Twice-Traveled Road (story of a widow who discovers new love after setting off on an adventure to avenge her lost lover)
Madly In Love (Novel focused on a forbidden romance between a member of the Great Coven and a follower of Olaken'hai)
Book of Poems by Madoka


Scroll of Gentle Repose x1
Scroll of Thunderous Smite x6
Potion of Superior Healing x4
Potion of Supreme Healing x2
Potion of Growth x6
Potion of Heroism x2
Potion of Invulnerability x1
Party Foul x1
5 T5 food tokens

Party Foul
"Anti-Neutral Outsider Weapon (Fey)

+1 Shortsword (Cold Iron)

1d6 extra damage to neutral outsiders or fey

Cutting Wit - When you make an attack with this weapon you can target a charm or fear effect instead of a creature. This charm or fear must originate from a neutral outsider or fey. Make an attack roll treating the effect's DC as it’s AC, on hit the effect ends. This can be done three times a day, uses are returned at dawn.


Strength of the Veiled Knight (WIP)

The Strength of the Veiled Knight (Still being crafted 19/32 days)
Being Crafted by Delitonius Icarou
+1 Masterwork Daborakian Kite Shield - Very Rare (4,000gp, 32 Days) - Attunement

This shield was forged within the Black Spire, and carries with it the responsibilities of those who protect the plane. The shield is emblazoned with the symbol of the Hkari and the symbol of Nero surrounded by golden grape leaves.

Your Strength score increases by 3, up to a maximum equal to your ability score cap.

Guardian of the Plane. As an action at the start of combat, you can designate a creature within 5 feet of that you can see as your 'Charge'. As a reaction, if a hostile creature tries to attack your 'Charge' when they are within 5 feet of you and the attack could hit you, they must succeed on a DC 15 Wisdom saving throw or be forced to attack you. instead. This ability lasts for 3 rounds, ending at the start of your turn. You can use this feature three times, regaining all uses after finishing a long rest.

The Wisdom of the Hkari. As a bonus action, you can make a Wisdom (Martial) check against an enemy creature's Martial DC. On a success, you gain advantage on your next attack roll against the creature. You can use this feature twice, regaining both uses after finishing a long rest.

Restore the Light. As an action, you can choose up to 4 creatures within 120 feet of you that you can see. Each creature restores 2d4 hit points. You can use this feature once, regaining this use after finishing a long rest.

Due to the power of the Hkari faction forge, you can spend 125 gp per day on this item.

Equipment
Hkari
Faction
Mad Man
Stat Array
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Celestial Resistance. You have resistance to necrotic damage and radiant damage.

Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.
You gain proficiency with a martial weapon of your choice. If you already possess all martial weapon proficiencies, you may instead choose one weapon or unarmed strikes and gain a +1 to damage rolls with them.

Great Weapon Fighting

Oath of the Ancients: Aura of Warding

ASI (lvl 4): +1 Str +1 Cha
Feat(8): Scion of Virtue
Asi (12): +2 Cha

Academy: Daborakian Kite Shield; Cooks Utensils; Alchemist's supplies; Steton Greatbow; Katana; Sylvan

Hkari: Wicked, Myrmidon echelon, Blazing Glory, +5 HP Loyalty, +5 HP Ambassador

Veteran (Equipped): This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success.

Legacy of Rage
Wrath of the Righteous
Smites deal d10's instead of d8's
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Saakaarrag.

Statblock Type

Verum Character Sheet

Link/Embed