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Lyn

Dwarf(Mountain) Race
Rift(envus) Origin
Barbarian 1 Class & Level
Good Alignment
Cassius Deity
Hkari Faction
x Rank/Position
x Loyalty
x Company

Strength 18
+4
Dexterity 14
+2
constitution 18
+4
intelligence 11
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d12+4
+2 proficiency bonus
+4 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+0 Arcana
+6 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+0 Investigation
+2 Martial
+0 Medicine
+0 Nature
+2 Perception
+0 Performance
+0 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
19
Armor Class
16
Hit Points
+2
Initiative
25
Speed
WeaponAttackDamage
Glaive 1d20+6 1d10+4
Hand Axes 1d20+6 1d6+4
Javalins 1d20+6 1d6+4 :
Attacks
Tool Proficiencies: Smith's Tools, Masons
Heavy Armor
Shields
Martial
Proficiences
x2 bandoliers, potions of healing x 3 bullseye lantern
An explorer’s pack
four javelins
2 handaxes
A set of traveler's clothes, Smith's Tools, and a pouch containing 10gp.

Equipment
Hkari
Faction
Mad Man
Stat Array
Hkari Plate
Fadesteel Gorget: Whenever you would be subject to a critical hit, you reduce the damage taken by 5.
Magic Item Crafting Bonus: Crafting magical items at the Hkari's faction forge increases crafting speed by 25%.
Blazing Glory: You gain this upon entering the faction and if you leave and somehow survive you lose it. In True Combat (combat against a threatening foe), when you roll a 20 on an attack roll, you gain a stack of Blazing Glory. For each stack of Blazing Glory that you have, you deal an additional 5 damage of the weapon or spell's original type against hostile creatures. Additionally, you score a critical hit on a 19 or a 20 when attacking an outsider, which is further increased by 1 if you have the Improved Critical or Superior Critical features as appropriate, and you gain a stack of Blazing Glory if you score a critical hit in this way. All stacks of Blazing Glory fade when True Combat ends.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Rage
Unarmored Defense
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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