Kristal | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Kristal

Monk 1 Class & Level
Orphan Background
Dhampir Race
chaotic neutral Alignment

Strength 10
+0
Dexterity 16
+3
constitution 14
+2
intelligence 8
-1
wisdom 12
+1
charisma 13
+1
Total Hit Dice 8
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
-1 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+1 Animal Handling
-1 Arcana
+0 Athletics
+4 Deception
-1 History
+3 Insight
+2 Intimidation
-1 Investigation
+1 Medicine
-1 Nature
+1 Perception
+2 Performance
+2 Persuasion
-1 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills Passive Wis(Perception) Passive Int(Investigation) Passive Wis(Insight)
  proficiencies

 
14
Armor Class
10
Hit Points
+4
Initiative
30ft
Speed
Attacks
Armor: None
Weapons: Simple weapons, short swords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Insight
Cook's Utensils
Languages: common language and Necril
Racial bonus:
Deception
Proficiences
A simple weapon(Sickle)
A explorers pack
10 darts
Equipment
Sunlight Sensitivity – You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Blood Curse – Once per week, Dhampirs must partake in the blood of another humanoid in order to replace their own blood to survive. If a Dhampir fails to do so, they gain one point of exhaustion per day afterwards that cannot be removed until they consume the blood of another humanoid.
Flaws
Fangs – Your fangs are a natural weapon which you can use to make unarmed strikes. Your fangs count as a finesse weapon, and as such if you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier.
invigorate – Once per long rest, when you successfully attack a living humanoid with blood using your fangs, you can spend one Hit Die to heal yourself (no action required). Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total. Using this ability counts as a source of blood for the blood curse effect.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Kai_all.

Statblock Type

Character Sheet (Legacy)

Link/Embed