Trym Tealeaf | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Trym Tealeaf

Monk 3 Class & Level
Hermit Background
Halfling (lightfoot) Race
NG Alignment

Strength 10
+0
Dexterity 18
+4
constitution 13
+1
intelligence 14
+2
wisdom 14
+2
charisma 9
-1
Total Hit Dice 1
Hit Die
1d4+1
+2 proficiency bonus
+2 Strength
+6 Dexterity
+1 Constitution
+2 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+6 Acrobatics
+1 Animal Handling
+2 Arcana
+2 Athletics
-1 Deception
+2 History
+1 Insight
-1 Intimidation
+2 Investigation
+3 Medicine
+2 Nature
+1 Perception
-1 Performance
-1 Persuasion
+4 Religion
+4 Sleight of Hands
+6 Stealth
+1 Survival
skills Simple Weapons Shortswords Pan Flute Common Halfling Herbalism Kit proficiencies

 
15
Armor Class
15
Hit Points
+3
Initiative
40
Speed
Unarmed Attackroll: 1d20roll: (monk dice)
Short Swordroll: 1d20+6(DEX+PROF)roll: 1d6+4(DEX)
Radiant Sun Boltroll: 1d20+6(DEX+PROF)roll: (monk dice)+4(DEX) (1 ki point = additional ATK action per turn)
Attacks
Once a caretaker of a sacred place within his old monastery and an ancient secret...
Oblivious to certain social etiquettes of this foreign land
Personality Traits
Live and Let Live
Ideals
World-crushing discovery he must protect
Other members of his order (and other monks aligned LG, NG, or NN)
Bonds
Very secretive of his job at the monastery and his reason for leaving to a new land
Begins to enjoy certain worldly delights a little too much for his piety
Flaws
lucky: reroll 1s when rolling for attack actions
brave: advantage against becoming frightened
squat nimbleness: advantage to escape being grappled (STR+DEX rolls)
deflect missiles: roll [1d10+DEX+monk lvl.] to reduce damage. If roll >/= damage, catch object (if small enough to be caught in one hand and one hand is open) and able to throw it back as an action)
Features & Traits

Heroes Enabled

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Created by

CalPal1209.

Statblock Type

Character Sheet (Legacy)

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