Half-Oozes | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Half-Oozes

Ability Score Increase +1 Con. +1 Dex
Size Medium
Speed 30 ft

Age. Half-oozes don’t last long since their bodies begin on borrowed time. They usually live out about half their dam’s original lifespan, if the dam was young when the half-ooze was sired. A half-ooze with an elvish dam might live for hundreds of years, where one with an orcish dam might die of old age after only a couple of decades.   Alignment. Half-oozes are, more than anything, hungry. This constant need to consume renders them either neutral, or somewhat evil—although if they can get the food they need through good and lawful means, they may do so.   Size. Half-oozes range in height from under 4 feet to over 6 feet tall, depending on their Dam. Ooze sires don’t usually prey on smaller races such as halflings or gnomes, as they’re not suitable for their life cycle.   Hunger of the Ooze. You must eat every day, or suffer 1 level of exhaustion. When eating, you require twice as much food as other Medium humanoids.   Pseudopodic Limbs. As an action, you may extend either your arms or legs to twice their normal length. When doing so, your AC decreases by 1. If you extend your legs, add 10 feet to your speed on foot. If you extend your arms, any melee weapon you’re wielding is considered to have the Reach property. If a weapon already has the Reach property, it does not gain additional range, as it’s too awkward to handle at that length. You may end the effect as a bonus action. Your arms and legs cannot both be extended at the same time.   Rubbery. Your ooze origin makes you able to fit through small spaces. Your body can fit through openings normally suitable only for Small or Tiny creatures. Depending on the size of the opening, your armor and equipment may not fit through.   Echoes of the Dam. You have the faintest memories from the life of your dam. Choose one: Gain one skill proficiency, gain one weapon proficiency, or gain two tool proficiencies.  

Subrace.

  Half-oozes are sired by one of three types of ooze. Choose one.

Acidic

The ooze that sired you was of a peculiarly acidic variety. The skin of acidic half-oozes tends to have a pale greenish hue, a faintly sharp smell hangs around them.   Ability Score +1 Con   Corrosive Strike. Once per day, when hit by a melee attack, you may as a reaction deal acid damage equal to your Constitution modifier. You may not use this trait again until after a short or long rest.   Omnivore. You do not require your food to be cooked and are immune to being poisoned by food or drink you ingest.  

Sticky

The ooze that sired you was of a creeping, sticking nature. The skin of sticky half-oozes tends to have a yellowish hue, and they smell faintly of rot.   Ability Score +1 Dex   Ooze Climb. Your sticky fingers help you cling to the walls. Climbing no longer costs you extra movement.   Sticky Fingers. You gain proficiency in the Sleight of Hand skill.  

Magical

The ooze that sired you was of arcane origin, perhaps concocted by some strange wizard for unknown experiments. The skin of magical-half-oozes tends to have a purplish hue, and they have a vaguely sweet smell.   Ability Score +1 Int   Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.   Magic Knows Magic. You gain proficiency in the Arcana skill.

Languages. You can speak, read, and write Common, and can understand one other language of your choice, but you can’t read, write, or speak it.



Created by

That.One.Guy.

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Race

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