Cyborg | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Cyborg

Ability Score Increase Your Constitution score increases by 2, as does one additional ability score of your choice (maximum 20).
Size Medium
Speed Your base walking speed is 30 feet.

You are a member of a biological species but have been heavily augmented with technological parts. Even your mind is somewhat robotic, enhanced by interplay between the machine and the living creature you once were. It’s possible this condition is not unique to you. Some species supplant culture with technological integration and their original physiology with mechanical augmentation.
Ability Score Increase. Your Constitution score increases by 2, as does one additional ability score of your choice (maximum 20).
Age. You likely age just as a member of your origin species would.
Half Robotic Frame. You have resistance to slashing damage, but suffer vulnerability to electricity damage.
Size. You are the shape of a member of your origin species.
Speed. Your base walking speed is 30 feet.
Implants. You begin with 3 cybernetic benefits from the following list:
Computer Interface. You may plug directly into computer systems, doubling your proficiency bonus on tool use rolls for accessing information stored within that system.
Database. Select one Intelligence skill. Double your proficiency bonus when using this skill to recall information.
Improved Sense. Select one of your senses (hearing, vision, smell, taste, touch). Double your proficiency bonus when making skill rolls utilizing that sense, such as tracking, investigation, or perception.
Mechanical Chassis. Your base armor rating is 15 + your Dexterity modifier. You may no longer wear armor.
Nightvision. You gain Darkvision up to a distance of 60 feet.
Replacement Limb. Increase your Strength score by 1, to a maximum of 20. Your unarmed attacks may deal 1d4 + Strength modifier bludgeoning damage if you use your replacement limb.
Retractable Claws and Spikes. Your unarmed attacks may deal 1d6 + Strength modifier slashing damage. Doing so reveals your hidden weapons to onlookers.
Subdermal Sheath. You gain resistance to one of the following damage types (choose one each time you select this benefit): bludgeoning or piercing.
Thermal Vision. You gain Darkvision up to a distance of 30 feet and have advantage on tracking rolls.

Languages. You know the language of your species.


Created by

wroughtfe.

Statblock Type

Race

Link/Embed