Testie Revised Starnumberson | Character Sheet Revised (2e) | Stars without Number | Statblocks & Sheets | World Anvil

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Stars Without Number Revised
NameTestie Revised Starnumberson
ClassAdventurer
PartialWarrior+Expert
SpeciesHuman Genderfemale
EmployerOmni Megacorp
HomeworldMars
BackgroundMerchant
Level3 XP6
Attributes
STR DEX CON INT WIS CHA
12 13 14 15 16 17
Modifier
0 0 +1 +1 +1 +1

Systen Strain Perm. HP MAX HP CURR
0 1 20 19

AB / Saving Throws
AB PHYS EVADE MENT
+0 14 13 15
Weapons
RDY Weapon Dmg Range/Shock #
Monoblade sword +1 1m 0
Mods small AB +0
Laser Pistol 30m 30
Mods AB +0
Armor
RDY Armor AC
Leather Jacket
Mods none
Combat Suit
Mods funny paintings all over
Armored Undersuit
Mods
Cybernetics / Innate Abilities
none of that fancy stuff
Equipment

520 (owed: 20000)

RDY Gear ENC
Backpack 4
Stun Granade 3
Skills
Skill Points: 8
Skill Lvl
Administer1
Connect0
Exert0
Fix0
Notice0
Stab0
Talk0
Skills (unlearned)
Skill Lvl
Heal-1
Know-1
Lead-1
Perform-1
Pilot-1
Plot-1
Program-1
Punch-1
Shoot-1
Sneak-1
Survive-1
Trade-1
Work-1
Biopsionics-1
Metapsionics-1
Precognition-1
Telekinesis-1
Telepathy-1
Teleportation-1
Foci
AlertLvl1
Level 1: Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When you roll initiative, roll twice and take the best result.
Level 2: You always act first in a combat round unless someone else involved is also this Alert.
DiplomatLvl1
Level 1: Gain Talk as a bonus skill. You speak all the languages common to the sector and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy.
Level 2: Once per game session, shift an intelligent NPC’s reaction roll one step closer to friendly if you can talk to them for at least thirty seconds.
Psionic Disciplines
Effort: 4, max: 4
Tissue Integrity FieldLvl2
The biopsion’s Psychic Succor may now also affect all allies within ten meters of the target. Allies can decline the healing if they don’t require it or don’t want to take the additional System Strain. Each use of this technique requires that the biopsion Commit Effort for the day in addition to the cost of the Psychic Succor.
Suspended ManifestationLvl2
The metapsion is capable of “hanging” a psychic power in their brain, forming the energy patterns and then suspending them in a self-sustaining loop until it’s time to trigger their release. The psychic must Commit Effort for the day to hang a power, along with the Effort normally necessary to trigger it. None of this Effort can be recovered until the power is expended, after which it recovers at its usual speed. Activating the power is an Instant action, or an On Turn action if it allows the target a saving throw of some kind. Only one ability can be held suspended at any one time.
Current Goals
Goal XP
Get a ship100
Join a faction200
Pay debt300
Find some friends1000
Open a club50
Notes
Level up
Spend XP

 

Created by

Tillerz.

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