Goblin Jumper Cables | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Goblin Jumper Cables

Wondrous Item

Common Conjuration

As the Last War dragged on, medical supply chains became strained and access to magical healing technology was restricted.
During this difficult time, a pair of apprentice artificers happened upon an ancient schematic from the goblin empire that seemed to have magical healing properties.

They set about reproducing the device and found its effects to be crude and slightly risky, but surprisingly effective in desperate circumstances. They soon had a thriving business selling their "invention" which they attempted to brand as an "Automated Electric Doctor." However, when the true origins of the design came to light they colloquially became known as "Goblin Jumper Cables," which seemed a more apt description of their function.

Each device stores 3 charges which recharge at dawn. As an action, you can apply the electrodes to a dying creature and release a charge into their body. Any living creature in direct contact with the electrodes (other than the insulated handles) or the target body takes 2d8 shock damage. You then make an Intelligence (Medicine) check. On a 10 or higher, the dying creature is revived with 1 hit point. Below a 10 the creature is stabilized. On a natural 20, the dying creature regains 2d8 hit points. On a natural 1 the creature suffers a death save failure.

Cost: 50gp
Weight: 5lb


Created by

edricnavigator.

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Item

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