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Wall of Antimagic in Dungeons & Dragons 5e

Wall of Antimagic

3-level Evocation

Casting Time: 1 action
Range/Area: 120 feet
Components: Verbal, Somatic
Duration: Concentration, 1 minute
A wall of anti-magic appears within range in a space of your choosing. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each magical creature, sorcerer, warlock, and wizard within its area must make a Wisdom saving throw. On a failed save, they lose all spell slots, magical abilities, and enchantments. On a successful save, they roll with disadvantage when using spells or magical abilities.
Magical Constructs that enter this area must make a Strength save, or be blocked as though by a solid wall.
When a spell enters this area, you must make a Wisdom save against the caster's spell save DC. On a successful save, the spell is cancelled. On failed save, your wall of anti-magic is shattered and you take 2d6 psychic damage.
At higher levels: When casting this spell using a 4th level or higher spell slot, the spell lasts for an extra minute per spell level above 3rd. Additionally, add your proficiency bonus once per spell slot above 3rd when making a Wisdom saving throw against a spell that enters the area.
Available for: Ranger (Mage Hunter)

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