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Eldritch Invocations

If an eldritch invocation has Prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its Prerequisites. A level prerequisite refers to your level in the Warlock class. This page includes General Invocations, Hex Invocations, Pact of the Blade Invocations, Pact of the Chain Invocations, Pact of the Talisman Invocations and Pact of the Tome Invocations.
 

General Invocations


Armor of Shadows: You can cast Mage Armour on yourself at will, without expending a spell slot or material components.
 
Asima's Visions: You can cast the Augury spell once without using a spell slot or material components. You can use this feature three times, regaining expended uses on a long rest.
 
Beast Speech: You can cast Speak with Animals at will, without expending a spell slot.
 
Bechard's Betrayal: Whenever you are required to make a saving throw against being Charmed, you may roll with advantage. Make an opposed Wisdom check against the creature who caused the effect. If you win, you rebound an aspect of the condition against the creature, causing them to believe you are Charmed while you are not.
 
Devil’s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
 
Distracting Blade: When you hit a creature with an attack roll, the creature marked by you has disadvantage on any attack roll that doesn’t target you until the beginning of your next turn.
 
Eldritch Mind: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell. When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
Eldritch Sight: You can cast Detect Magic at will, without expending a spell slot or material components.
 
Eyes of the Rune Keeper: You can read all writing.
 
Fiendish Vigor: You gain 1d4 +4 temporary hit points at the beginning of your turn. You can expend a warlock spell slot to add 5 temporary hit points per level of the warlock slot. These additional hit points are not regained at the beginning of your turn.
 
Lessons of the First Ones: You have received knowledge from an elder entity of the multiverse, allowing you to gain one feat of your choice, such as Skilled, that is available to 1st-level characters and that lacks prerequisites.
 
Mask of Many Faces: You can cast Disguise Self at will, without expending a spell slot.
 
Misty Visions: You can cast Silent Image at will, without expending a spell slot or material components.
 
Shadow Tracks: You don’t leave footprints unless you wish to.
 
Thief of Five Fates: You can cast Bane using a warlock spell slot. If one of your targets reaches 0 hp, you can switch targets of the spell. The new target must be within 30ft and fail their Wisdom save.
 
Tongue of Pazuzu: You are immune to the effects of Zone of Truth and other creatures Wisdom (Insight) checks made against your Charisma (Deception) checks have disadvantage.
 
Cloak of Flies: Prerequisite: 5th level
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you’re Incapacitated or you dismiss it as a bonus action. The aura grants you advantage on Intimidation checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Spellcasting Attribute modifier (minimum of 0 damage). You can use this feature three times, regaining expended uses on a long rest.
 
Cloak of the Pale Night: Prerequisites: 5th level
As an action, you can make yourself Invisible to undead creatures. This effect lasts for 1 minute. Anything carried by you becomes Invisible as long as it is on your person. The effect ends if you attack or cast a spell. You can use this feature three times, regaining expended uses on a long rest.
 
Gaze of Two Minds: Prerequisite: 5th level
You can use your bonus action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your bonus action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature’s space.
 
Gift of the Depths: Prerequisite: 5th level
You can breathe underwater, and you gain a swimming speed equal to your walking speed. You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.
 
Mire the Mind: Prerequisite: 5th level
You can cast Slow using a warlock spell slot. If one of your targets reaches 0 hp, you can switch targets of the spell. The new target must be within 30ft and fail their Wisdom save.
 
One with Shadows: Prerequisite: 5th level
When you are in an area of dim light or darkness, you can use your action to become Invisible until you move or take an action or a reaction.
 
Pact Resistance: Prerequisite: 5th level
Choose one type of damage from acid, cold, fire, lightning, necrotic, thunder, or poison. You have resistance to that type of damage. You can change the type of damage after you finish a long or short rest.
 
Quickened Cantrip: Prerequisite: 5th level
You can spend a Pact Magic slot to cast a cantrip as a bonus action. but you cannot cast a spell of 1st level or higher with your action.
 
Tomb of Levistus: Prerequisite: 5th level
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are Incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts. You can use this feature three times, regaining expended uses on a long rest.
 
Undying Servitude: Prerequisite: 5th-level warlock
You can cast Summon Undead using a warlock spell slot. When cast this way, the duration is 'Instantaneous'. If you conjure any other creatures this spell immediately ends.
 
Bewitching Whispers: Prerequisite: 7th level
You can cast Compulsion using a warlock spell slot. ++++
 
Broth-Khun's Teachings: Prerequisites: 7th level
As an action, you can cast Enhance Ability on yourself without using a spell slot or components. You regain the ability to do so when you finish a short or long rest.
 
Cabiri's Borrowed Sight: Prerequisites: 7th level
You can cast the Arcane Eye spell once without using a spell slot or material components. You regain the ability to do so when you finish a long rest.
 
Dreadful Word: Prerequisite: 7th level
You can cast Confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.
 
Ghostly Gaze: Prerequisite: 7th level
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images. Once you use this invocation, you can’t use it again until you finish a short or long rest.
 
Sculptor of Flesh: Prerequisite: 7th level
You can cast Polymorph using your warlock spell slots. When casting it on yourself, you can choose to transform into an object that weighs less than you.
 
Trickster’s Escape: Prerequisite: 7th level
You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
 
Ascendant Step: Prerequisite: 9th level
You can cast Levitate on yourself at will, without expending a spell slot or material components.
 
Otherworldly Leap: Prerequisite: 9th level
You can cast Jump at will, without expending a spell slot.
 
Spider’s Kiss: Prerequisite: 9th level
You can cast Web at will, without consuming spell slots or material components.
 
Tongues of Darkness: Prerequisite: 9th Level
You can cast Tongues at will, without expending a spell slot.
 
Minions of Chaos: Prerequisite: 9th level
You can cast Fiendish Portal once using a warlock spell slot. You can’t do so again until you finish a long rest.
 
Whispers of the Grave: Prerequisite: 9th level
You can cast Speak with Dead at will, without expending a spell slot.
 
Beckoning of Pure Evil: Prerequisites: 12th Level
You can touch a humanoid corpse that is not protected by Gentle Repose to cast Fiendish Portal. The spell consumes the corpse to produce the fiends.
 
Broken Dreams: Prerequisite: 15th level
Once during a rest, you can cast Dream without expending a spell slot. Casting this spell does not interfere with your rest.
 
Master of Myriad Forms: Prerequisite: 15th level
You can cast Alter Self at will, without expending a spell slot.
 
Shroud of Shadow: Prerequisite: 15th level
You can cast Invisibility at will, without expending a spell slot.
 
Visions of Distant Realms: Prerequisite: 15th level
You can cast Arcane Eye at will, without expending a spell slot.
 
Witch Sight: Prerequisite: 15th level
You have Truesight with a range of 30 feet.
 

Hex Invocations

Invocations that alter or add to the debuff abilities.
 
Hexer: Hex Spell
When you cast Hex, its range is 600 feet, and you have Advantage on any Constitution saving throw you make to maintain your Concentration on the spell.
 
Sign of Ill Omen: Prerequisite: 5th level
You can cast Bestow Curse once using a warlock spell slot. You can’t do so again until you finish a long rest.
 
Maddening Hex: Prerequisite: 5th level, Hex Spell
As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or Warlock feature. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Spellcasting Attribute modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.
 
Relentless Hex: Prerequisite: 7th level, Hex Spell
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your Hex spell or by a warlock feature of yours, such as Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
 

Pact of the Blade Invocations

These Invocations are only available to Pact of the Blade users.
 
Eldritch Armor: As an action, you can touch a suit of armor that isn’t being worn or carried by anyone and instantly don it, provided you aren’t wearing armour already. You are proficient with this suit of armour until it’s removed.
 
Improved Pact Weapon: Your pact weapon grows in new ways; if a melee weapon it gains a 20/60ft throwing property and returns to you after hitting or missing the target. If it is a ranged weapon when making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. In addition, the weapon gains a +1 bonus to its attack and damage rolls.
 
Twinned Pact: You gain access to a second pact weapon, and you can summon both whenever you would summon one of them. When you engage in two-weapon fighting using both your pact weapons, you can add your ability modifier to the damage of the off-hand weapon.
 
Eldritch Smite: Prerequisite: 5th level
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target Prone if it is Huge or smaller with a Strength saving throw versus your spellcaster save.
 
Thirsting Blade: Prerequisite: 5th level
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn. You can also summon your pact weapon with a bonus action instead of an action.
 
Lifedrinker: Prerequisite: 9th level
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your proficiency bonus. Additionally, once per turn you regain hit points equal to the extra necrotic damage dealt.
 
Armor of Blades: Prerequisite: 12th level
You can cast Blade Barrier without consuming a spell slot or material components. Once you use this invocation, you can’t use it again until you finish a long rest.
 
Pact of the Sheltered: Prerequisite: 15th level
In addition to your Pact weapon, you can now conjure an Animated Shield. The shield provides a +6 to your AC, but requires you to spend a Warlock spell slot to summon it for one minute.
 

Pact of the Chain Invocations

These Invocations are only available to Pact of the Chain users.
 
Gift of the Ever-Living Ones: Whenever you heal while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points as having rolled their maximum value for you.
 
Investment of the Chain Master: When you summon your familiar, you infuse the summoned familiar with a measure of your eldritch power, when your familiar uses their reaction to deliver a spell, the spell cast no longer requires a range of touch. If the spell is not range of self, the range of the spell when cast this way is halved (minimum of 5 feet if longer).
 
Voice of the Chain Master: You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
 
Mount of the Reinmaster: Prerequisite: 5th level
Instead of summoning a Familiar as per your Pact of the Chain, you can summon a Find Steed style version of your Pact Creature. It maintains all of the qualities and traits of your original ally, but can now serve as a mount and melee combatant.
 
Chain Master’s Fury: Prerequisite: 9th level
As a bonus action, you can command your familiar to make an extra attack.
 
Chains of Carceri: Prerequisite: 15th level
You can cast Hold Monster at will – targeting a celestial, fey, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
 
Eldritch Charm: Prerequisite: 15th level
You can cast Dominate Monster without consuming spell slots. Once you use this invocation, you cannot use it again until you finish a long rest.
 

Pact of the Talisman Invocations

These Invocations are only available to Pact of the Talisman users.
 
Rebuke of the Talisman: When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman’s wearer.
 
Seeking Talisman: Prerequisite: 5th level
The wearer of the Talisman can detect the presence of electrum, gold or platinum pieces within 30ft of you.
 
Warding Talisman: Prerequisite: 5th level, Blade Ward cantrip
You can cast Blade Ward cantrip on the wearer of the Talisman. They gain any additional benefits on the cantrip that you would.
 
Elementals of the Talisman: Prerequisite: 9th level
When the wearer takes acid, cold, fire, lightning or thunder damage, reduce that damage by your proficiency die.
 
Protection of the Talisman: Prerequisite: 9th level
When the wearer of your talisman fails a saving throw, they can add your proficiency die to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
 
Bond of the Talisman: Prerequisite: 12th level
While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
 

Pact of the Tome Invocations

These Invocations are only available to Pact of the Tome users.
 
Aspect of the Moon: You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
 
Entomed Soul: Your Book of Shadows is no longer destroyed when you die, and it can be used in place of your corpse to restore you to life.
 
Far Scribe: Prerequisite: 5th level
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. You can cast the Sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute. As an action, you can magically erase a name on the page by touching the name on it.
 
Gift of Tongues: Prerequisite: 5th level
Choose four languages. While you’re holding your Book of Shadows, you are proficient in those languages.
 
Gift of the Protectors: Prerequisite: 9th level
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest. As an action, you can magically erase a name on the page by touching the name on it.

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