Goblinkin | Race | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Goblinkin

Ability Score Increase
Size Medium
Speed 30ft

The Product of magical experiments by a race of Fey beings called the Pansaerian. They were a race that lived in the Deserts of Lorwyn back when there was territory not ruled by the Seelie and Unseelie Courts, and they were a race that fed on magic in an almost parasitic fashion. Anything living with magic withered in their presence, they fed on it from the very air itself. They could only exist in the Feywild, but they did not know that. They created the Goblinkin as an army to fight and not consume the magic they needed to survive. When the Giants of Ostoria invaded, the Pansaer struck, attacking the Autumn Court and fleeing through the rift to, what they assumed, were fresh pastures. They withered and died almost immediately, choking in the nonmagical air and clawing the nonmagical dirt. Leaving their slaves to fend for themselves in this new world.   Names: (male) Chuig, Hal, Krets, Vruct, Fraats, Frigtoig, Biemuk, Kluveerd, Hyliok, Strovlegs, Dek, Ank, Vraac, Clang, Furt, Jatluts, Bluzgoiq, Raamilb, Glermugz, Lasdots; (female) Isx, Swagi, Mass, Vress, Gleafs, Febnins, Bruinoshe, Khuihkal, hoimolsai, Lishengia, Fuftee, Ugs, Priaf, Yszi, Frelm, Klevzioth, Clegiefzia, Slovanxi, Lipols, Blirtoshee.
Senses: Darkvision 60ft
Languages: Pansaerian
Proficiencies: Stealth   Surprise Attack: If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.  

Bugbear

  Bugbear make some of the greatest shock-troops in Abeir-Toril, both brutal, giantish, and yet sneaky and silent to boot. They can be made to great affect with nighttime raids on military or civiilian outposts in concert with a larger military force ambushing. Their only weakness is their lack of finesse, preferring to take the heads of their enemies for trophies rather than keep anyone alive for interrogation or intelligence gathering.   Size: 6’6" to 8’ tall, 250 to 350 lb.
Age: Maturity 16 to 50 years. Maximum age of 60 years.   Long Limbed: When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.   Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.  

Goblin

  By far the most populous of the Goblinkin, hence the name. They are spread from Faerun to the Shining South, even found in pockets of Zakhara and Maztica. Their most unusual trait is an enhanced mutagenic ability, where they take on additional traits from their environment. Rocky skin from mountains, webbed feet and fingers in coastal areas, and rotted skin in the Shadowfell. Very sneaky and cautious, as well as quick to breed and take over territory. A goblin incursion to a region will always end in a ballooning goblin population threatening the stability of the land and even fellow monsters.   Size: 3’ to 4’ tall, 40 to 60 lb.
Age: Maturity 8 to 30 years. Maximum age of 40 years.
Size: Small
Speed: 25ft   Fury of the Small: When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. You can use this feature a number of times equal to your proficiency bonus, and regain expended uses on a long rest.   Naturally Sneaky: You can take the Disengage or Hide action as a bonus action on each of your turns.  

Hobgoblin

  Master’s of the Oasis’ of Zukhara and the Shining South. The Hobgoblins have managed to sew together a connection of watering spots and jealously guard them to establish trade across a hostile desert hellscape. Because of their mastery of ambushing tactics, even the most grizzled and desperate tribesman would not risk encroaching on their monopoly. They have a natural leadership quality and high organisational skills to back up their brutality, keeping trade in the region smooth.   Size: 5’5" to 6’ 3" tall, 140 to 200 lb.
Age: Maturity 16 to 60 years. Maximum age of 80 years.   Martial Training: You are proficient with two martial weapons of your choice and with armour one category heavier than your Class Proficiency (none = light, light = medium, medium = heavy).   Savin’ Face: Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). You can use this feature a number of times equal to your proficiency bonus, and regain expended uses on a long rest.


Created by

Falme.

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Race

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