Armour | Generic, Text | Statblocks & Sheets | World Anvil

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Armour

Anyone can put on a suit of armor or strap a Shield to an arm. But If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.
 

Light Armour



Made from supple and thin materials, Light Armor favors agile adventurers since it offers some Protection without sacrificing mobility. If you wear Light Armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. It takes a full minute to put on or take off.
 
Gambeson (11 + Dex mod AC): 13lb, 5gp. Wearing this gives you disadvantage on Stealth rolls. Padded Armor consists of quilted layers of cloth and batting, used to wear under other armour to protect the skin from the pinch of metal plates.
 
Leather Jerkin (11 + Dex mod AC): 8lb, 10gp. The Breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
 
Studded Leather (12 + Dex mod AC): 11lb, 45gp. Made very much like standard leather, but with a criss-cross of metal studs and reinforcing rivets that protect the leather.
 

Medium Armour


Medium Armor offers more Protection than Light Armor, but it also impairs Movement more. If you wear Medium Armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. Takes 5 minutes to put on, and a minute to take off.
 
Hid⁠e (12 + Dex mod [max 2] AC): 12lb, 10gp. This crude armor consists of thick furs and pelts. It is commonly worn by Barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
 
Hauberk (13 + Dex mod [max 2] AC): 30lb, 60gp. A long sleeve shirt of chainmail at mid-thigh length and worn over the top of a Leather Jerkin to prevent pinching. This armour offers excellent protection against weapon attacks while keeping a low profile both socially and audibly.
 
Lamellar (14 + Dex mod [max 2] AC): 20lb, 200gp. This armor consists of a fitted rectangular plates of hardened leather laced into horizontal rows. An excellent protection but difficult to be agile while wearing. Disadvantage on Stealth checks
 
Brigandine (15 + Dex mod [max 2] AC): 40lb, 450gp. A sturdy coat of heavy flexible leather, covered in metal studs and reinforcing rivets to protect the leather, as well as lightweight and flexible metal plates over the sternum and shoulders that don’t impact flexibility. Disadvantage on Stealth checks
 

Heavy Armour


Of all the armor categories, Heavy Armor offers the best Protection, but usually at a great cost for the custom fitting required. Luckily each stage of Heavy Armour can be upgrade from lower Heavy Armours, usually by the refinement of pieces and addition of new protective elements. Heavy Armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifier is negative. They all give disadvantage on Stealth checks, and if you don’t have the minimum strength score requirement they reduce your speed by 10ft. Takes a full 10 minutes to put on, and 5 minutes to take off.
 
Cuirass (16 AC): 30lb, 75gp. A complete helm, breastplate, and backplate with straps fitted to your exact form and worn over the top of a Gambeson. While the limbs are more free to move, the weight of the plates is still a significant burden on the user. Strength 13 required
 
Splint Mail (17 AC): 45lb, 450gp. This armor includes the Cuirass, Helmet and Gambeson within, with the addition of Bracers, Shoulder Plates, Greaves, and a Crude skirt and sleeves of overlapping circular plates to protect the vital points. Strength 15 required
 
Plate Mail (18 AC): 60lb, 900gp. The final refined set of knightly armour. The skirt and sleeves are replaced with fully articulated Vambraces and Cuisse and Tasset to protect the arms and legs and groin. Strength 15 required
 

Shields


A Shield is made from wood, bone or metal and is carried in one hand, usually with their own benefits depending of the size.
 
Buckler (+1 AC): 3lb, 10gp. A small metal and handle used for direct strike interception and not a lot of visible coverage, but extremely lightweight and easy to use. Requires an bonus action to put away, or put on, but a free action to drop to the ground.
 
Heater Shield (+2 AC): 8lb, 20gp. A larger and more typically traditional shield covering from shoulder to thigh and protecting against larger weaponry. Requires an action to put away, or put on, but a bonus action to unstrap and drop to the ground. Strength 13 required
 
Tower Shield (+3 AC): 15lb, 75gp. The most massive of shields, covering a persons entire form if needed, but you cannot make opportunity attacks while using this shield. Requires a minute to put away, or put on, but an action to unstrap and drop to the ground. Strength 15 required
 

Exotic Armour


These are armour with special rules for their use, and while some are included in Class Proficiencies, others require feats.
 
Kuldjargh Harness (10 + Dex mod): 6lb, 15gp. A lightweight leather harness holding the unique barbed spikes of the Battlerager. Considered not wearing armour for the sake of the Barbarian’s Unarmored Defense class feature.
 

Light Armour


Made from supple and thin materials, Light Armor favors agile adventurers since it offers some Protection without sacrificing mobility. If you wear Light Armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class. It takes a full minute to put on or take off.
 
Kuldjargh Cuirass (12 + Dex mod): 11lb, 60gp. Lightweight leather armour with stiffened leather breastplate and shoulder protectors covered in the barbed spikes of the Battlerager. The rest of the armor is made of softer and more flexible materials.
 

Medium Armour


Medium Armor offers more Protection than Light Armor, but it also impairs Movement more. If you wear Medium Armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. Takes 5 minutes to put on, and a minute to take off.
 
Bone Collector (13 + Dex mod [max 2] AC): 30lb, 70gp. A long sleeve shirt of fur hide reinforced with bones in the limbs and chest to protect the wearer. This armour offers excellent protection against weapon attacks while looking far more grim than most civilized folks.
 
Bone Scale (14 + Dex mod [max 2] AC): 20lb, 240gp. This armor consists of a flat inscribed bone plates laced into horizontal rows. An excellent protection but difficult to be agile while wearing. Disadvantage on Stealth checks
 
Bone Coat (15 + Dex mod [max 2] AC): 40lb, 450gp. A sturdy coat of heavy flexible leather, covered in bone plates carved and shaped to the body on the shoulders, chest, legs, wrists and calfs. Disadvantage on Stealth checks
 
Kuldjargh Ceremonial Set (15 + Dex mod [max 2] AC): 50lb, 465gp. A sturdy coat of heavy flexible leather, covered in barbed spikes as well as lightweight and flexible spiked metal plates over the sternum and shoulders that don’t impact flexibility. Disadvantage on Stealth checks
 

Heavy Armour


Of all the armor categories, Heavy Armor offers the best Protection, but usually at a great cost for the custom fitting required. Luckily each stage of Heavy Armour can be upgrade from lower Heavy Armours, usually by the refinement of pieces and addition of new protective elements. Heavy Armor doesn’t let you add your Dexterity modifier to your Armor Class, but it also doesn’t penalize you if your Dexterity modifier is negative. They all give disadvantage on Stealth checks, and if you don’t have the minimum strength score requirement they reduce your speed by 10ft. Takes a full 10 minutes to put on, and 5 minutes to take off.
 
Lacquered Wooden Cuirass (16 AC): 30lb, 100gp. A complete helm, breastplate, and backplate with straps fitted to your exact form and worn over the top of a Gambeson. While the limbs are more free to move, the weight of the plates is still a significant burden on the user. Strength 13 required
 
Lacquered Wooden Splint Mail (17 AC): 45lb, 650gp. This armor includes the Cuirass, Helmet and Gambeson within, with the addition of Bracers, Shoulder Plates, Greaves, and a Crude skirt and sleeves of overlapping circular plates to protect the vital points. Strength 15 required
 
Lacquered Wooden Plate Mail (18 AC): 60lb, 1300gp. The final refined set of knightly armour. The skirt and sleeves are replaced with fully articulated Vambraces and Cuisse and Tasset to protect the arms and legs and groin. Strength 15 required

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Falme.

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