Riding | Generic, Text | Statblocks & Sheets | World Anvil

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Riding

A collection of four-legged animals sold across the Realms of Faerun for you. While anyone can ride, a proficiency is recommended to work well with your mount in combat.
 


Riding Hound (25gp): A massive wolf-hound fitted with a smaller saddle and packs. Can only be ridden by small sized adventurers.
 
Hound (medium)
AC: 13 (Barding Costs similar to Humanoid) Hit Points: Level x6 Speed: 40ft
Str 13 (+1) Dex 14 (+2) Con 12 (+1) Int 3 (-4) Wis 12 (+1) Cha 7 (-2)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Skills: Perception +3 (Advantage to Hearing and Smell)
Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5ft of the creature and the ally isn’t incapacitated.
Bite: +2 +Proficiency Bonus to hit, 1d6 +1 +Proficiency Bonus piercing damage. If the target is a creature, it must succeed on a DC 10 +Proficiency Bonus Strength saving throw or be knocked prone.
 


 
Steppe Pony (30gp): The hardy ponies of the dwarves people, as strong as a full sized horse and twice as hardy, but their shorter legs do reduce their run speed slightly.
 
Pony (medium)
AC: 10 (Barding Costs similar to Humanoid) Hit Points: Level x6 Speed: 40ft
Str 15 (+2) Dex 10 (+0) Con 13 (+1) Int 2 (-4) Wis 11 (+0) Cha 7 (-2)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hooves: +2 +Proficiency Bonus to hit, 1d4 +1 +Proficiency Bonus bludgeoning damage.
 


 
Saddled Horse (50gp): A four hooved beast of burden, common throughout the realms for the wealthy and privileged people of the world. These one is made for riding, bridled and saddled with moderate packs.
 
Horse (large)
AC: 11 (Barding Costs x4 Humanoid costs) Hit Points: Level x10 Speed: 60ft
Str 18 (+4) Dex 12 (+1) Con 15 (+2) Int 2 (-4) Wis 12 (+1) Cha 7 (-2)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Trampling Charge: If the horse moves at least 20 ft straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 12 +Proficiency Bonus Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves: +4 +Proficiency Bonus to hit, 1d6 +4 +Proficiency Bonus bludgeoning damage.
 


 
Saddled Camel (50gp): An enduring beast of arid regions of the world, extremely tall and able to survive incredible periods of time without access to water. Bridled and saddled with large packs.
 
Camel (large)
AC: 9 (Barding Costs x4 Humanoid costs) Hit Points: Level x7 Speed: 50ft
Str 16 (+3) Dex 8 (-1) Con 14 (+2) Int 2 (-4) Wis 8 (-1) Cha 5 (-3)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Desert Survivor: The Camel has advantage on all survival checks in desert environments and ignores difficult terrain related to sand. It only need water each 7 days, but the quantity is 7 days’ worth of water.
Hooves: +3 +Proficiency Bonus to hit, 1d4 +3 +Proficiency Bonus bludgeoning damage.
 


 
Riding Lizard (75gp): An unintelligent lesser drake that has been trained to accept a bridle and carry humanoids on it’s back. Saddled and carrying modest packs. Ideal for swampland and mountainous terrain, but not as fast as horses.
 
Giant Lizard (large)
AC: 12 (Barding Costs x4 Humanoid costs) Hit Points: Level x9 Speed: 30ft, Climb 30ft Darkvision 60ft
Str 15 (+2) Dex 18 (+4) Con 15 (+2) Int 2 (-4) Wis 10 (+0) Cha 5 (-3)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Spider Climb: The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite: +4 +Proficiency Bonus to hit, 1d8 +4 +Proficiency Bonus piercing damage.
 


 
War Goat (110gp): Technically it’s a magically bred male sheep used by the Goliath of Pyrados and the Spine of the World, but calling them War Rams has a few issues. They are stubborn, hardy and can climb nearly vertical rocky surfaces with more than a quarter-ton or weight on their back.
 
Giant Goat (large)
AC: 10 (Barding Costs x4 Humanoid costs) Hit Points: Level x8 Speed: 40ft, Climb 30ft
Str 20 (+5) Dex 11 (+0) Con 12 (+1) Int 3 (-4) Wis 12 (+1) Cha 6 (-2)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Charge: If the goat moves at least 20 ft straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 bludgeoning damage. If the target is a creature, it must succeed on a DC 11 +Proficiency Bonus Strength saving throw or be knocked prone.
Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Can also ignore natural mountainous difficult terrain.
Ram: +5 +Proficiency Bonus to hit, 2d4 +5 +Proficiency Bonus bludgeoning damage.
 


 
Demigryph (200gp): A lesser species of the griffon, they are a mix of a warhorse and an eagle. While they are far more plentiful than a true-griffon and bred well in captivity; they don’t have wings, the ferocious temper, or intelligence of their nobler cousins.
 
Demigryph (large)
AC: 12 (Barding Costs x4 Humanoid costs) Hit Points: Level x10 Speed: 50ft Darkvision 60ft
Str 18 (+4) Dex 15 (+2) Con 16 (+3) Int 2 (-4) Wis 13 (+1) Cha 8 (-1)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Skills: Perception +4 +Proficiency Bonus (Advantage on perception checks to sight)
High Altitude Adaptations: Immune to non-magical cold and advantage on survival checks in high altitudes.
Beak: +4 +Proficiency Bonus to hit, 1d10 +4 +Proficiency Bonus piercing damage.
 


 
Jungle Tiger (250gp): A massive species of tiger bred in the jungle of Kara-Tur and used as a mount in in the thick vegetation and hill sides. They are extremely aggressive and expensive to feed and care for, usually far more so than most mounts.
 
Tiger (large)
AC: 13 (Barding Costs x4 Humanoid costs) Hit Points: Level x 9 Speed: 50 ft Darkvision 60ft
Str 18 (+4) Dex 17 (+3) Con 18 (+4) Int 3 (-4) Wis 12 (+1) Cha 8 (-1)
Saving Throws: Str +Proficiency Bonus, Dex +Proficiency Bonus, Con +Proficiency Bonus
Skills: Perception +4 +Proficiency Bonus (Advantage on perception checks to smell), Stealth +6
Pounce: If the tiger moves at least 20 ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 +Proficiency Bonus Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Bite: +4 +Proficiency Bonus to hit, 1d8 +4 +Proficiency Bonus piercing damage.
Claw: +4 +Proficiency Bonus to hit, 1d8 +4 +Proficiency Bonus slashing damage.

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Falme.

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