Income | 2 |
Income test | |
1203 | |
hand terminal, knife, heavy body armor, rifle |
Accuracy | 4 |
Rifles | |
Communication | -2 |
Constitution | 2 |
Stamina (+3) | |
Dexterity | 0 |
Initiative (+2) | |
Fighting | 2 |
Heavy Weapons (+3) | |
Intelligence | 1 |
Perception | 0 |
Survival (+2) | |
Strength | -1 |
Intimidation (+2) | |
Willpower | 0 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Rifle | 2d6+PER | |
armor piercing, long range | ||
Pistol | 2d6+PER | |
shoddy | ||
Knife | 1d6+STR | |
Taser | 1d6-3+STR | |
Brass Knuckles | 1d3+2+STR | |
Initiative | ||
Level | 1 | |
Experience | 0 | |
Fortune | 18 | |
Speed (10+DEX) | 8 | |
Move (Speed) | 8 | |
Run / Charge (Speed x2) | 16 | |
Penalty (to all tests) |
Defense | 10 | |
Toughness | 2 | |
Armor Bonus | 4 | |
Armor Type: Medium Armor | ||
Armor Penalty (to DEX based tests and Speed) | -2 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Expertise (Security) | novice |
You have an additional +1 on Intelligence (Security) tests to fool or bypass security sensors. | |
Knowledge | novice |
When you succeed on an Intelligence test with a knowledge focus, you gain an extra piece of information. | |
Medic | novice |
Your treatment allows patients to add +5 to tests to overcome a medical hazard or grants a new test to overcome that hazard, if there is one. This includes saving a patient from dying or reviving an unconscious patient. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles
Spend the XP.