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Xeno1117 in JauVon

Xeno1117


Poise

2d6+0


Glib

2d6+2


Flint

2d6-1


Guile

2d6+1


Ardor

2d6+1

Techsavant

Cryolithium powers, Hacking, Manipulation

0/6 | 1/6 | 4/6 | 0/6

Basic Moves

Elegant Decorum:

Roll+poise to do something under duress.

Artful Eloquence:

Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.

Vexing Hooliganism:

Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.

Astute Perception:

Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.

Eccentric Intensity:

Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.

Foul Play:

When you attack someone unsuspecting or helpless.

Spend Favor:

Help or interfere with someone.

Custom Moves
Robo-dance:
You have the ability to never get tired or exhausted.
Memories...:
You have a Locket. When applicable, it adds +1 to Flint and Glib.
I Don't Need No School!:
When you do Specialty Hacking, mark XP
I Seduce The Computer!:
You have the ability to Hack things. It counts as a basic move using Glib.
Contacts and Favor
This represents how much they like you as well as being a resource you can spend. You can spend a favor to have something go your way regarding them.
Slick: +1
Jared: +2
Euji: 0
Jewel: -1
SouthernLord: -1
Paraphernalia
Slick's Dagger:
A dagger you got from 'Slick' when you met him, maybe you should have taken the gun instead?

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