RACIALS
Flight
fly speed of 50. cannot wear medium or heavy armor when flying
Darkvision
dim light within 60 feet as bright light, and darkness as if it were dim light. Cannot discern color in darkness, only shades of gray
Fey creature
I have the fey and humanoid subtypes
Laughing Mad
Sprite are immune to the confusion spell and forms of madness that are not fey in origin
Petite stature
cannot wield two handed or heavy weapons, and cannot carry other creatures when you fly unless otherwise stated from choice of wings
Quick Wing
fast moving wings that look similar to those of a dragonfly. Fly speed increased to 50 feet.
ORIGIN
Khao tracker
Take 0 fall damage from falls less than 30 feet, and resistance to general fall damage.
Mage's guild start
Prof in 1 artisan's tool (Jeweler's tools), +2 max int score.
CLASS FEATURES
Blessing of the moon
Gain light and Sacred Flame cantrips as warlock cantrips for you, but don't count against your number of cantrips known. When you cast a spell that deals radiant or necrotic damage, add your Cha modifier to one radiant or necrotic damage roll of that spell against one of its targets
Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. the spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the following special forms: (CHOSE SPRITE). Additionally, when you take the attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
Lunar Armor
At 6th level, you are able to conjure a spectral armor made of moonlight and starstuff. This armor functions as the spell Mage Armor, setting your AC to 13+your Dexterity modifier. This is considered to also function as Armor of Shadows for purposes of other class/character features. Additionally, while using this armor, you gain the ability to lash out at enemies with radiant damage. You have a pool of d6s that you spend to fuel this ability. The number of dice in the pool equals 1 + your warlock level. As a reaction, whenever a creature that you can see successfully damages you with a melee, ranged, or spell attack that targets your armor class, you may cause them to suffer radiant damage, spending dice from the pool. The maximum number of dice you can spend at once equals half your warlock level. Roll the dice you spend and add them together to determine the total amount of damage. Your pool regains all expended dice when you finish a long rest.
Grace of the Night
At 10th level, while your Lunar Armor ability is active, your armor class instead becomes 13+your charisma bonus. Additionally, you may activate your reaction to deal radiant damage from Lunar Armor even when a creature fails to hit you. However, when you choose to do this, the target receives a dexterity saving throw equal to your warlock spell DC to halve the damage.
PLANESWALKER: HELL ABILITIES
Hellish Fuel
You gain access to hellish energy which fuels your planeswalker abilities. You have a maximum of 12 Fuel and you start with half of your maximum at the beginning of each battle. Fuel can be gained in the following ways:
Dealing Damage to a target grants you 1 Fuel. This can occur once per round.
Inflicting a target with a debuff grants you 1 Fuel. This can occur once per round.
You gain 1 additional Fuel whenever the target suffers the effects of said debuff. This can occur once per round.
Punishment
As an action, you can spend 4 Fuel to give 2 party members a +2 on attack rolls for 5 rounds. You get to choose when to activate this at the beginning of a turn. This bonus cannot be stacked. You gain 1 Fuel when allies under the effect of Punishment deal damage to enemies. This can happen once per round
Let's Rock
As a bonus action, you can use 3 Fuel to deal 3d4 additional fire damage on a single target spell attack. You may use this ability [2 + prestige] times per short or long rest
Flame Scarred Feet
As a bonus action, target two creates within 30 feet of each other to make a Dexterity saving throw against your Planeswalker DC. On failure, reduce their walking speed by 10 ft for the next 3 turns. You can do this 3 times per long rest.
Fast Karma
As a bonus action, you can use 2 Fuel to choose 2 targets within 20 ft who must make a Charisma saving throw or subtract a d4 on attacks and saves for 4 rounds. You can do this 2 times per short rest.
This does not stack with Bane.
Blind Fury
When a target is hit with Let’s Rock, the target must make a Constitution saving throw or be blinded for 3 rounds.
INVOCATIONS
Voice of the Chain Master
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech..
Agonizing Blast
When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Trickster's Escape
You can cast freedom of movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
Lunar Aegis
You may cast the Shield spell a number of times per day equal to your Charisma bonus. This recharges as the end of a long rest.
Gift of the Ever-Living Ones
Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
TITLES
Titles
Mist Walker - Can walk through the mist of the Lizardfolk Mistwalkers from ancient Khao
Class/Racial Features & Traits