+1 | Strength |
+2 | Dexterity |
+2 | Constitution |
+2 | Intelligence |
+0 | Wisdom |
+5 | Charisma |
+2 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+1 | Athletics |
+3 | Deception |
+0 | History |
+2 | Insight |
+5 | Intimidation |
+0 | Investigation |
+0 | Martial |
+0 | Medicine |
+2 | Nature |
+0 | Perception |
+5 | Performance |
+5 | Persuasion |
+0 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+0 | Survival |
Quarterstaff one hand | 1d20+3 | 1d6+1 |
---|---|---|
Quarterstaff two hand | 1d20+3 | 1d8+1 |
Dagger 1d20+4 | 1d4+2 | |
Dagger Off Hand 1d20+4 | 1d4 | |
Acid Breath (DC 12 Dex Save) 30ft. line | 2d6 |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.