Void Magic is energy magic. This is the Freeblades spell list for the [blocklink:369471.
Power Cost | Spell Name | Effect | Duration |
---|---|---|---|
(2) | Friction | Target is -3 SPD | C |
(1) | Implode | d8 damage ranged attack. Those hit by this attack pass an END test or are -2dl DISC. Missile Spell. | I |
(1) | Nullify Armor | Target is -3 AV. | C |
(1) | Null Shield | Target gains Wraith [1], but the test to avoid the hit is taken on your CAR, not the target’s SPR. | C |
(3) | Shroud | Target cannot trace LOS to any model or point in the encounter area with which it is not in contact. | C |
(2) | Stabilize | One friendly die roll’s final result may be changed to 4. | C |
(2) | Void Door | Target friend within 6” of you is removed from the encounter area and cannot return this turn. Model gains Ambush. | C |
(1) | Voidwalk | Target gains Float. | C |
(3) | Void Wall | Creates a wall in a straight line 1-6” long, 1” wide and 2” tall. All of the wall must be within 18” of you and more than half of its length must be in your LOS. Friendly models do not block LOS for the purpose of placing the wall. Void Wall has no effect on LOS. Ranged attacks that trace LOS through a Void Wall are -1dl damage. Cannot be cast on top of models and models may not end their move on it. A Void Wall is Rough terrain. A model moving into contact with a Void Wall is placed in a random direction d6” from the spot at which it touched the wall, but retains the facing it had when it contacted the wall. Model stops at Impassable terrain, table edges, and friends or 1” from any enemy or engaged model. The model may continue any movement it had remaining. A model may only voluntarily contact a Void Wall once per turn. A Charge action may not include a model coming into contact with a Void Wall. | C |