Hold Monster | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Player's Handbook

Hold Monster

5-level Enchantment

Casting Time 1 action
Range 90 feet
Duration Concentration, 1 minute
Components V,S,M (a small, straight piece of iron)

Choose a creature that you can see within range. The target must succeed on a Charisma saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.

Class(es): Artificer, Bard, Sorcerer, Warlock, Wizard

Created by

knyanes79.

Statblock Type

Spell

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