Heal | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Player's Handbook

Heal

6-level Necromancy

Casting Time 1 action
Range 60 feet
Duration Instantaneous
Components V,S

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. The spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

Class(es): Cleric, Druid

Created by

knyanes79.

Statblock Type

Spell

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