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Ship

Goblin Race
Khao-City(exile) Origin
Bard 1 Class & Level
Chaotic neutral Alignment
Olokenhai Deity
Ever eye Faction
Rank/Position
Loyalty
Company

Strength 13
+1
Dexterity 15
+2
constitution 14
+2
intelligence 13
+1
wisdom 13
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d1d8+2
+2 proficiency bonus
+1 Strength
+4 Dexterity
+2 Constitution
+1 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+1 Arcana
+1 Athletics
+2 Deception
+1 History
+1 Insight
+2 Intimidation
+1 Investigation
+1 Martial
+1 Medicine
+1 Nature
+1 Perception
+4 Performance
+2 Persuasion
+1 Religion
+2 Sleight of Hands
+4 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
10
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Horn, bagpipes, lute, Poisoners kit,
Saving Throws: Dexterity, Charisma
Skills: Nature, Deception, Performance, Stealth, Survival
Proficiences
Cantrips: Viscious mockery, Minor Illusion
1st lvl: Disguise Self, Healing word
Spellcasting
(a) a rapier
an entertainer's pack
Horn
Leather armor, and a dagger
Equipment
Ever eye
Faction
Razzle Dazzle
Stat Array
Exile
Teamwork and community are strong concepts to all Khaons, even the evil-inclined respect such a thing. However, there are those, through right or wrong, guilty or innocent, break these tenets of community. As such, they receive the harshest punishment one can receive: Banishment.

Since you're an exile, you have learned to become self-sufficient.

Spells you cast that target only yourself have three times the duration as normal. This only effects spells that last more than 1 round.

You gain proficiency in the Survival skill, and with a Poisoner's Kit.

Goblin
p26
Ability Scores: Dex +2; Con +1
Size: Small
Speed: 30 ft.
Age. Goblins reach adulthood at age 8 and live up to 60 years.
Size. Your size is Small.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.
Languages. You can speak, read, and write Common and Goblin.

https://5e.tools/classes.html#bard_phb,state:feature=s0-0

https://5e.tools/classes.html#bard_phb,state:feature=s0-2
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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