Alarm | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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PHB pg. 211

Alarm

1-level Abjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Minute
Range/Area: 30 Feet
Components: V, S, M
Materials: A tiny bell and a piece of fine silver wire
Duration: 8 Hours
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is ho larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Available for: Ranger, Wizard

Created by

LeoMburr.

Statblock Type

Spell

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