| +6 | Strength |
| +4 | Dexterity |
| +2 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +1 | Charisma |
| +2 | Acrobatics |
| +0 | Animal Handling |
| +2 | Arcana |
| +6 | Athletics |
| +1 | Deception |
| +2 | History |
| +0 | Insight |
| +1 | Intimidation |
| +2 | Investigation |
| +2 | Martial |
| +0 | Medicine |
| +0 | Nature |
| +2 | Perception |
| +1 | Performance |
| +1 | Persuasion |
| +0 | Religion |
| +2 | Sleight of Hands |
| +4 | Stealth |
| +0 | Survival |
| Longbow | 1d20+6 1d8+2 | Piercing | |
|---|---|---|---|
| (2) Shortsword | 1d20+6 1d6+4 | Piercing | |
| Heavy Anointed Crossbow - This crossbow is anointed with holy oils to punish evil. Whenever this weapon would be used to damage an evil creature, it deals 1 point of additional damage to that creature. If the creature is an evil outsider, it deals 2 points of additional damage. | |||
| 1d20+6 | 1d10+2 | Piercing |
Common (Grass), Draconic (Noble), Deep Speech (Undercommon)
Beginning at 1st lvl, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose one type of favored enemy: (Beasts).
At 1st level, whenever you are in natural terrain, whether it be a forest or a natural cave system, it rants you the following benefits:
15 (Con) / 15 (Dex) / 14 (Wis) / 11 (Str) / 11 (Cha) /10 (Int)
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
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