When this spell is cast, the wizard causes seven shimmering, multicolored rays of light to flash from his hand in a triangular spray. This spray is 70 feet long and spreads to 15 feet wide at the end. It includes all colors of the visible spectrum; each ray has a different power and purpose. Any creature with fewer than 8 Hit Dice struck by a ray is blinded for 2d4 rounds, regardless of any other effect.
Any creature in the area of effect will be touched by one or more of the rays. To determine which ray strikes a creature, roll 1d8 and consult the following table:
Prismatic Spray Results
1 = red 5 = blue
2 = orange 6 = indigo
3 = yellow 7 = violet
4 = green 8 = struck by two rays, roll again twice (ignoring any 8s)
Color Order
of Ray of Ray Effect of Ray
Red 1st Inflicts 20 points of damage, save vs. spell for half.
Orange 2nd Inflicts 40 points of damage, save vs. spell for half.
Yellow 3rd Inflicts 80 points of damage, save vs. spell for half.
Green 4th Save vs. poison or die; survivors suffer 20 points of
poison damage.
Blue 5th Save vs. petrification or be turned to stone.
Indigo 6th Save vs. wand or go insane.
Violet 7th Save vs. spell or be sent to another plane.