Wildstrike | ADD2E Spells | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

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Wildstrike

Name
Wildstrike
Type of Magic
Mage
Spell Level
6th
School
Conjuration and Summoning (House Gaius)
Sphere
Reversible?
No
Range
​90 ft.​
Components

Material, Somatic, Verbal

The material component is a small glass tube that is shattered in the casting.

Duration
​2d4 rounds ​
Casting Time
6
Area of Effect
1 creature ​
Saving Throw
Negates
Effects
​This spell is used primarily against hostile spellcasters. It distorts all attempts at spellcasting, converting spell energy into wild surges. The victim of a wildstrike is allowed a saving throw; if successful, the spell has no effect. If the saving throw is failed, the target is enclosed within a field of wild magic. If the victim casts spells or uses a charge from a magical item, a wild surge is automatically created (refer to Table 2). When determining the effects of this surge, the true level of the wild mage who cast the wildstrike is subtracted from the die roll, making the effects of the wild surge more likely to affect the victim. ​

Created by

thor547.

Statblock Type

ADD2E Spells

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