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Invulnerability to Magical Weapons in Advanced Dungeons & Dragons

Invulnerability to Magical Weapons

Name
Invulnerability to Magical Weapons
Type of Magic
Mage
Spell Level
6th
School
Abjuration (House Quintus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Verbal

The material component for this spell is a piece of a broken magical weapon.

Duration
1 round/level ​
Casting Time
3
Area of Effect
​5-foot radius ​
Saving Throw
None
Effects
​This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by magical blunt, edged, or missile weapons; all such weapons are harmlessly deflected (missile weapons strike the sphere, then immediately fall to the ground). However, the sphere offers no protection against magically-created creatures (such as golems) or from creatures whose attacks are magically based (such as the gaze of a medusa). The sphere offers no protection against spells such as magic missile, or spells that simulate the effects of weapons. The caster can use magical weapons from inside the sphere to attack opponents normally. Spells can also be cast through the sphere. The sphere can be negated by dispel magic. ​

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