Hold Monster
Name
Hold Monster
Type of Magic
Mage
Spell Level
5th
School
Enchantment and Charm (House Spurius)
Sphere
Reversible?
No
Range
15 ft./level
Components
Material, Somatic, Verbal
The material component for this spell is one hard metal bar or rod for each monster to be held. The bar or rod can be as small as a three-penny nail.
Duration
1 round/level
Casting Time
5
Area of Effect
1-4 creatures in a 40-ft. cube
Saving Throw
Negates
Effects
This spell immobilizes from one to four creatures of any type within spell range and in sight of the spellcaster. He can opt to hold one, two, three, or four creatures. If three or four are attacked, each saving throw is normal; if two are attacked, each saving throw suffers a -1 penalty; if only one is attacked, the saving throw suffers a -3 penalty.