Unluck
Name
Unluck
Type of Magic
Mage
Spell Level
4th
School
Invocation and Evocation (House Appius)
Sphere
Reversible?
No
Range
30 ft.
Components
Material, Somatic, Verbal
The material component is a piece of a broken mirror.
Duration
2d10 rounds
Casting Time
4
Area of Effect
1 creature
Saving Throw
Negates
Effects
With this spell, the wild mage creates a negative pattern in the random forces surrounding one creature. The creature is allowed a saving throw; if successful, the spell fails. If the saving throw is failed, random chance falls into an unlucky pattern. Any action involving random chance (i.e., any time a die roll affects the character) performed by the victim during the next 2-20 rounds requires two separate attempts; the worse result is always applied. (The victim rolls twice for attacks, damages, saving throws, etc., always using the worse die roll.)
A luckstone or similar magical device will negate unluck. Doing so, however, prevents the magical item from functioning for 2d10 rounds.