Remove these ads. Join the Worldbuilders Guild

Ultravision

Name
Ultravision
Type of Magic
Mage
Spell Level
4th
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component for this spell is a black agate worth at least 50 gold pieces.

Duration
2 hrs. + 1 hr./level
Casting Time
1 round ​
Area of Effect
​Creature touched ​
Saving Throw
None
Effects
​An improved version of the infravision spell, ultravision allows the spell recipient to see perfectly in normal darkness, starlight, or moonlight to the full range of his unobscured daylight vision. (See Chapter 13 of the Player’s Handbook; in most outdoor settings, this means that the character can spot movement at 1,500 yards.) In underground settings, the spell enables the recipient to see up to 90 feet in nonmagical darkness. Magical darkness, fog, or smoke is less effective than normal against a character using ultravision; the spell permits the recipient to see at least 30 feet in magical darkness, and at least 10 feet in any kind of vaporous, foggy, or smoky atmosphere. Ultravisiondoes not permit the recipient to spot invisible creatures, and it does not function in the presence of strong light sources (lanterns, torches, and so on). ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed