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Phantom Steed

Name
Phantom Steed
Type of Magic
Mage
Spell Level
3rd
School
Conjuration and Summoning (House Gaius), Illusion
Sphere
Reversible?
No
Range
​Touch​
Components

Somatic, Verbal

Duration
1 hr./level ​
Casting Time
​1 turn ​
Area of Effect
​Special
Saving Throw
None
Effects
​When this spell is cast, the wizard creates a quasi-real, horselike creature. The steed can be ridden only by the wizard who created it, or by any person for whom the wizard specifically creates such a mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. Its eyes are milky-colored. It does not fight, but all normal animals shun it and only monstrous ones will attack. The mount has an Armor Class of 2 and 7 hit points, plus 1 per level of the caster. If it loses all of its hit points, the phantom steed disappears. A phantom steed moves at a movement rate of 4 per level of the spellcaster, to a maximum movement rate of 48. It has what seems to be a saddle and a bit and bridle. It can bear its rider's weight, plus up to 10 pounds per caster level.​ ​These mounts gain certain powers according to the level of the wizard who created them:​ 8th Level: The ability to pass over sandy, muddy, or even swampy ground without difficulty.​ ​10th Level: The ability to pass over water as if it were firm, dry ground.​ ​12th Level: The ability to travel in the air as if it were firm land, so chasms and the like can be crossed without benefit of a bridge. Note, however, that the mount cannot casually take off and fly; the movement must be between points of similar altitude.​ ​14th Level: The ability to perform as if it were a pegasus; it flies at a rate of 48 per round upon command.​ ​Note that a mount's abilities include those of lower levels; thus, a 12th-level mount has the 8th-, 10th-, and 12th-level abilities. ​

Created by

thor547.

Statblock Type

ADD2E Spells

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