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Leomund's Trap (Nervius' Trap) in Advanced Dungeons & Dragons

Leomund's Trap (Nervius' Trap)

Name
Leomund's Trap (Nervius' Trap)
Type of Magic
Mage
Spell Level
2nd
School
Illusion (House Aulus)
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component of the spell is a piece of iron pyrite touched to the object to be trapped while the object is sprinkled with a special dust requiring 200 gp to prepare. If another Leomund's trap is within 50 feet when the spell is cast, the casting fails.

Duration
Permanent ​
Casting Time
3 rds. ​
Area of Effect
​Object touched
Saving Throw
None
Effects
​This false trap is designed to fool a thief or other character attempting to pilfer the spellcaster's goods. The wizard places the spell upon any small mechanism or device, such as a lock, hinge, hasp, screw-on cap, ratchet, etc. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the spell is illusory and nothing happens if the trap is sprung; its primary purpose is to frighten away thieves or make them waste precious time. ​

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