Phantasmal Force | ADD2E Spells | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Phantasmal Force

Name
Phantasmal Force
Type of Magic
Mage
Spell Level
1st
School
Illusion (House Aulus)
Sphere
Reversible?
No
Range
​180 ft. +30 ft./level​
Components

Material, Somatic, Verbal

The material component of the spell is a bit of fleece.

Duration
​Special ​
Casting Time
1
Area of Effect
400 sq. ft. + 100 sq. ft./level ​
Saving Throw
Special
Effects
​This spell creates the illusion of any object, creature, or force, as long as it is within the boundaries of the spell's area of effect. The illusion is visual and affects all believing creatures (undead are immune) that view it. It does not create sound, smell, or temperature. Effects that depend on these senses usually fail. The illusion lasts until struck by an opponent--unless the spellcaster causes the illusion to react appropriately--or until the wizard ceases concentration upon the spell (due to desire, moving, or a successful attack that causes damage). Saving throws for illusions are explained under "Illusions" in Chapter 7: Magic and under "Adjudicating Illusions" at the beginning of Appendix 2. Creatures that disbelieve the illusion see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures believing the illusion are subject to its effects (again, as explained in Chapter 7).​ ​The illusionary effect can be moved by the caster within the limits of the area of effect. The DM has to rule on the effectiveness of this spell; detailed guidelines are outlined in Chapter 7: Magic and under "Adjudicating Illusions" at the beginning of Appendix 2. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed