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Expeditious Retreat in Advanced Dungeons & Dragons

Expeditious Retreat

Name
Expeditious Retreat
Type of Magic
Mage
Spell Level
1st
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
​0​
Components

Somatic, Verbal

Duration
​3 rds. + 1 rd./level ​
Casting Time
1
Area of Effect
The caster ​
Saving Throw
None
Effects
​The wizard Kerith was noted for his astounding lack of courage in the face of even the most insignificant dangers. He developed this spell early in his career to assist him in his frequent and precipitous withdrawals from combat. When cast, expeditious retreat provides the wizard with an amazing fleetness of foot, enabling him to run in great leaps and bounds. The caster’s movement rate is tripled for the duration of the spell, so a wizard with a movement of 12 would be able to run at a rate of 36 while the spell was in effect. In addition, the wizard can jump up to 5 feet in the air or make a 15-foot horizontal leap with ease. The wizard does not have to move while the spell is in effect, but if he moves at all, his unnatural speed and bounds prevent him from taking any other actions except for running - in other words, he can’t take a half-move and throw a missile, or charge, cast a spell, or do anything else except move.​ ​The wizard cannot increase his movement further by any means, including additional movement-affecting magical spells or items. Kerith was also noted for his cynical observation to a companion: “I don’t have to outrun the troll. I just have to outrun you.”​

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