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Detect Magic

Name
Detect Magic
Type of Magic
Mage
Spell Level
1st
School
Greater and Lesser Divination (House Sextus)
Sphere
Reversible?
No
Range
​0​
Components

Somatic, Verbal

Duration
2 rds./level ​
Casting Time
1
Area of Effect
​10 x 60 ft. ​
Saving Throw
None
Effects
​When the detect magic spell is cast, the wizard detects magical radiations in his general area (approx. 30 ft. diameter). This spell can also be cast directly on an object.​ ​The intensity of the magic can be determined (dim, faint, moderate, strong, overwhelming), and the wizard has a 10% chance per level to recognize if a certain type of magic (alteration, conjuration, etc.) is present. The caster can turn, scanning a 60-degree arc per round. A stone wall of 1 foot or more thickness, solid metal of 1 inch thickness, or a yard or more of solid wood blocks the spell. Magical areas, multiple types of magic, or strong local magical emanations may confuse or conceal weaker radiations.​ ​Note that this spell does not reveal the presence of good or evil, or reveal alignment. Otherplanar creatures are not necessarily magical. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed