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Burning Hands

Name
Burning Hands
Type of Magic
Mage
Spell Level
1st
School
Alteration (House Publius)
Sphere
Reversible?
No
Range
​0​
Components

Somatic, Verbal

Duration
​Instantaneous
Casting Time
1
Area of Effect
The caster ​
Saving Throw
None
Effects
​When the wizard casts this spell, a jet of searing flame shoots from his fingertips. His hands must be held so as to send forth a fanlike sheet of flames: The wizard's thumbs must touch each other and the fingers must be spread.​ ​The burning hands send out flame jets 5 feet long in a horizontal arc of about 120 degrees in front of the wizard.​ ​Any creature in the area of the flames suffers 1d3 points of damage, plus 2 points for each level of experience of the spellcaster, to a maximum of 1d3+20 points of fire damage. Those successfully saving vs. spell receive half damage.​ ​Flammable materials touched by the fire burn (for example, cloth, paper, parchment, thin wood, etc.). Such materials can be extinguished in the next round if no other action is taken. ​

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
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  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
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