Procella | Verum Character Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Procella

Astral Air Genasi Race
Daborakian Noble Origin
5 Barbarian (Storm Herald, Sea) / 7 Rogue (Pirate) Level 12 Class & Level
Chaotic Good Alignment
Cassius Deity
Freemen Faction
Ambassador Rank/Position
20 Loyalty
Company

Strength 16
+3
Dexterity 16
+3
constitution 20
+5
intelligence 10
+0
wisdom 11
+0
charisma 11
+0
Total Hit Dice 5, 7
Hit Die
1d12, 8+5
+4 proficiency bonus
+7 Strength
+3 Dexterity
+9 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
+0 Animal Handling
+0 Arcana
+11 Athletics
+0 Deception
+4 History
+0 Insight
+4 Intimidation
+0 Investigation
+8 Martial
+0 Medicine
+0 Nature
+0 Perception
+8 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+4 Survival
skills

 
66
MV
3
Prestige
3
Attunement Slots
18
Armor Class
140
Hit Points
+3
Initiative
50' / 60' Fly
Speed
WeaponAttackDamageBonusProperties
Temporale Danzante (Majitalian Flail) 1d20+8 1d6+1d6+13 1d6+1d6+10 Twinned, Finesse
Handaxe 1d20+7 1d6+7 1d6 Thrown (range 20/60), Light
Javelin 1d20+7 1d6+7 Thrown (range 30/120)
Lance 1d20+7 1d12+7 Reach, Special
Attacks
Athletics, Acrobatics, History, Performance, Martial, Intimidation, Survival
Expertise: Performance, Athletics, Thieves' Tools, Martial
Tools: Calligrapher's Tools, Cook's Utensils, Cartographers Tools, Navigator's Tools, Waterborne Vehicles, Thieves' Tools, Smith's Tools
Proficiences
Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Spellcasting
Gold: 3860gp
Crafting Tokens: 70

Weapons and Armour:
Temporale Danzante (ATTUNED)
La Bufera
Masterwork Majitalian Flail
5 x Javelin
5 x Dagger
Masterwork Shield
Ordesian Buckler

Adventuring gear:
a backpack (Sparkly Sidebag)
a bedroll
a mess kit
a tinderbox
2 torches
10 days of rations
a waterskin
50 feet of hempen rope
50 feet of silk rope
Pole of Collapsing
Bullseye Lantern

Tools and Instruments:
Cartographer's Tools
Navigator's Tools
Calligraphers Tools
Cook's Utensils
Smith's Tools
Thieves' Tools
Pumpkin Themed Painters Supplies
Viol
Masterwork Smith's Tools

Misc:
Corsari Astrali (ATTUNED)
Carmine (ATTUNED)
Miao Ritmo
Broche Dorée
Aylamta
Freemen Cloak
Freemen Amulet
Fine Clothes x 70
Unique Fine Clothes x 2
Dragonchess Set
Flute
Book (Journal / Diary)
Ink x 2
Ink Pen x 5
Perfume x 10
Chalk x 10
Storm Necklaces x 1
Sparkling Lipstick x 1
Playing Card Set
Bucket
Chest (of Fine Clothes)
Rain Catcher
Rations x 800
Barrel x 4 (200 Rations in each)
Barrel x 4 (Full of drinkable water)
Map or Scroll Case x 40
Book x 10
Parchment (one sheet) x 1000
Soap x 200
Chicken (trade goods) x 50
Cow (trade goods) x 10
Blanket x 1

Consumables:
1 x Potion of Gaseous Form
1 x Wyvern Poison
3 x Potions of Healing
1 x Potion of Superior Healing
1 x Potion of Invisibility
2 x Potion of Growth
2 x Greater Healing Potion
1 x Supreme Healing Potion
1 x 300gp of Diamond Dust
1 x Bottled Breath
1 x Potion of Invulnerability

Bandoliers:
Bandolier x 2
B1: Potion of Superior Healing + + Potion of Supreme Healing + Potion of Invisibility
B2: Potion of Greater Healing + Potion of Greater Healing + Potion of Growth

Crafting:
Hel Revenant Fang Channeling (Crafting Method)

Pets:
Giant Seal + (Trained + Equipment)
Equipment
Freemen
Faction
The Mad Man
Stat Array
Languages
Common (Grass), Auran (Lesser), Primordial

Genasi
Astral Air
Unending Breath – You can hold your breath indefinitely while you're not incapacitated.
Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.
Astral Air Form: For 1 minute as a bonus action, you can become your astral form, doing so results in you gaining a +2 to all attack rolls and you deal an additional 2d6 astral lightning damage on any damage source you deal. Once this ability is used, it cannot be used again until you perform a long rest.
Astral Touched: -5 hp

Freemen
Kaheeli's Chosen - A Woman's Scorn: Increase all Thunder and Lightning damage dealt by 1d6 once per turn.
Curse Mark - Kaheeli’s Kiss: Receive half the normal healing received, deal an additional 4 damage on any weapon damage roll made.
Shanties: See Freemen page.
Ambassador: +5hp

Barbarian
Rage (3) / Unarmored Defense (+7)
Danger Sense – You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Reckless Attack – When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Storm Aura - Sea When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The aura extends 10 feet from you in every direction, but not through total cover. (DC 13)

Rogue
Expertise: Performance, Athletics
Sneak Attack: 4d6
Cunning Action: Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Bonus Prof: Navigators tools and cartographers tools - (Freemen Pirate) You gain a +2 on these rolls for as long as you are in the faction.
Plunder and Thunder: You gain an additional 10% wealth when you find a treasure hoard. This stacks with other hoard modifiers.
Plunder and Thunder: As a bonus action, you can mark an enemy for death. For 1 minute, you deal sneak attack damage to that creature regardless of circumstances. However, the creature has advantage on attack rolls against you. If this creature is defeated within the minute of this ability, Kaheeli rewards your audacity - you gain a +1 bonus to attack rolls for the remainder of the combat encounter. You can use this ability multiple times in the same combat encounter. However, each time the bonus stacks while benefiting from this bonus, each creature you mark has this bonus to attack you as well. Once the combat encounter in which this ability is used ends, you must finish long rest before you can use it again.
Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Evasion: When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Feats
Mobile: You are exceptionally speedy and agile. You gain the following benefits:
Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Lucky: You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
You regain your expended luck points when you finish a long rest.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Dr Imp.

Statblock Type

Verum Character Sheet

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