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Anti-Animal Shell

Name
Anti-Animal Shell
Type of Magic
Priest
Spell Level
6th
School
Abjuration (House Quintus)
Sphere
Animal, Protection
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The spell requires the caster's holy symbol and a handful of pepper.

Duration
1 turn/level ​
Casting Time
1 round ​
Area of Effect
​10-ft. radius
Saving Throw
None
Effects
​By casting this spell, the caster brings into being a hemispherical force field that prevents the entrance of any sort of living creature that is wholly or partially animal (not magical or extraplanar). Thus a sprite, a giant, or a chimera would be kept out, but undead or conjured creatures could pass through the shell of force, as could such monsters as aerial servants, imps, quasits, golems, elementals, etc. The anti-animal shell functions normally against crossbreeds, such as cambions, and lasts for one turn for each level of experience the caster has attained. Forcing the barrier against creatures strains and ultimately collapses the field. ​

Created by

thor547.

Statblock Type

ADD2E Spells

Link/Embed