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Animal Summoning III in Advanced Dungeons & Dragons

Animal Summoning III

Name
Animal Summoning III
Type of Magic
Priest
Spell Level
6th
School
Conjuration and Summoning (House Gaius)
Sphere
Animal, Summoning
Reversible?
No
Range
300 ft./level​
Components

Somatic, Verbal

Duration
​Special ​
Casting Time
9
Area of Effect
​Special
Saving Throw
None
Effects
​This spell is the same in duration and effect as the 4th-level animal summoning I spell, except that up to four animals of no more than 16 Hit Dice each can be summoned, or eight of no more than 8 Hit Dice, or 16 creatures of no more than 4 Hit Dice. Only animals within range of the caster at the time the spell is cast will come. The caster can try three times to summon three different types of animals[md]e.g., suppose that wild dogs are first summoned to no avail, then hawks are unsuccessfully called, and finally the caster calls for wild horses that may or may not be within summoning range. Your DM will determine the chance of a summoned animal type being within range of the spell. The animals summoned will aid the caster by whatever means they possess, staying until a fight is over, a specific mission is finished, the caster is safe, he sends them away, etc. Only normal or giant animals can be summoned; fantastic animals or monsters cannot be summoned by this spell (no chimerae, dragons, gorgons, manticores, etc.). ​

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