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Cure Critical Wounds (Cause Critical Wounds) in Advanced Dungeons & Dragons

Cure Critical Wounds (Cause Critical Wounds)

Name
Cure Critical Wounds (Cause Critical Wounds)
Type of Magic
Priest
Spell Level
5th
School
Necromancy (House Titus)
Sphere
Healing
Reversible?
Yes
Range
​Touch​
Components

Somatic, Verbal

Duration
Permanent ​
Casting Time
8
Area of Effect
1 creature ​
Saving Throw
None
Effects
​The cure critical wounds spell is a very potent version of the cure light wounds spell. The priest lays his hand upon a creature and heals 3d8+3 points of damage from wounds or other damage. The spell does not affect creatures without corporeal bodies, those of extraplanar origin, or those not living.​ ​The reversed spell, cause critical wounds, operates in the same fashion as other causes woundsspells, requiring a successful touch to inflict the 3d8+3 points of damage. Caused wounds heal via the same methods as do wounds of other sorts. ​

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