Getting abducted, Healing, Researching, Inventing(medical), Cybernetics(creating) |
Basic Moves |
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Elegant Decorum:Roll+poise to do something under duress.Artful Eloquence:Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.Vexing Hooliganism:Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.Astute Perception:Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.Eccentric Intensity:Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.Foul Play:When you attack someone unsuspecting or helpless.Spend Favor:Help or interfere with someone. |
For Science!:When you do something relating to Research(medical), add +3Formal Training:When you do something relating to Healing, add +3Expatiate:You have the ability to annoy people into agreeing with you (use Ardor for Artful Eloquence).Maniacal:You have an over excitable nature others find threatening (use Ardor for Vexing Hooliganism).Science is my Mistress:You can't be effected by Artful Eloquence, unless it pertains to your research. If someone uses your research as a means to manipulate you, they get a +1 on their roll.This May Sting:You have the ability to heal Physical Injuries. It counts as a basic move using Ardor.Closer look:You can preform surgeries with This May Sting.That's no good:You can transplant organs with This May Sting.What will this do?:You can implant strange things with This May Sting.Medical Genius:When you successfully preform a surgery, mark XP.Most Inconveniencing:When you get abducted, mark XP.Magnificent!:You have the ability try experimental medical ideas. It counts as a basic move using Ardor.Glorious!:You can add a +1 to Magnificent! if you've succeeded at a related experiment before.Superb!:You can combine Glorious! bonuses from different fields when they overlap in Magnificent!Dressed to the Nine:You have a Science Armor. When applicable, it adds +1 to Flint and Poise.Good as New:You have the ability to create Prosthetic limbs. (Like hook hands and peg legs at basic level)Leg:You can create legs that move with Good as New.Arm:You can create arms the move with Good as New.Control:You can create mind controlled limbs with Good as New.Eyes:You can create eyes with Good as new.Organs:You can create internal organs with Good as new.Skin:You can add a 'skin' to limbs made with Good as New.Invisible:You can create undetectable bionics with Good as New. |
Coar: Dazani: DinDinna: Mecdir: Baird: |
Science Armor:Light weight Rovertech Armor that makes it easier to move and provides a bit of protection.Data Tablet:Handy for taking notes, recording images, and keeping one up all night reading comments on the Source.Cybernetic Left Leg:Left 1⁄2 Leg. Strength: Formidable and Strong. Looks: Mechanical and Ornate. Weakness: Requires Fuel and Heavy.Cybernetic Right Arm:Right 1⁄2 Arm. Strength: Fine-tuned and Responsive. Looks: Ornate and Mechanical. Weakness: Requires Fuel and Insensitive.Cybernetic Left Arm:Left Whole Arm. Strength: Fine-tuned and Responsive. Looks: Organic and Fragile. Weakness: Requires Fuel and Needs Constant tinkering. |