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WildFire in JauVon

WildFire


Poise

2d6+2


Glib

2d6+1


Flint

2d6-1


Guile

2d6+0


Ardor

2d6+1

Clysterpipe

Getting abducted, First Aid, Dancing

0/6 | 0/6 | 0/6 | 1/6

Basic Moves

Elegant Decorum:

Roll+poise to do something under duress.

Artful Eloquence:

Roll+glib to seduce or manipulate someone. When you try to seduce, manipulate, bluff, fast-talk, or lie to someone, tell them what you want them to do, give them a reason, and roll.

Vexing Hooliganism:

Roll+flint to attack on someone or do something aggressive to them like threaten them. Make it clear what you want them to do and what you’ll do to them.

Astute Perception:

Roll+guile to read a person or read a situation. On a hit, you can ask the Host questions.

Eccentric Intensity:

Roll+ardor to 'intensify' or become inspired. On a hit, the Host tells you something new and interesting about the current situation, and might ask you a question or two; answer them.

Foul Play:

When you attack someone unsuspecting or helpless.

Spend Favor:

Help or interfere with someone.

Custom Moves
Medipack:
You have a First Aid Kit. When applicable, it adds +1 to Poise and Ardor.
Provocative Display:
You have the ability to dance seductively. (use Poise for Artful Eloquence)
Alleviate:
You have the ability to heal others. It counts as a basic move using Poise.
Contacts and Favor
This represents how much they like you as well as being a resource you can spend. You can spend a favor to have something go your way regarding them.
Pap: +3
Cumin: +3
Ora: +2
Epic: 0
Paraphernalia
Datascroll:
Your personal communication device.
Medikit:
Never leave home without it

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