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Nerve Manipulation in Advanced Dungeons & Dragons

Nerve Manipulation

Name
Nerve Manipulation
Type
Science
Field
Psychometabolic
MAC
6
PSP (Initial)
14
PSP (Ongoing)
5
Range
​Touch​
Area of Effect
1 creature ​
Prerequisites
double pain ​
Power Score
Even if the victim makes his saving throw he is still stunned for 1d2 rounds.
Critical (20)
​The psionicist must save versus poison or suffer one of the above effects, determined randomly. ​
Description
​This power allows the psionicist to do terrible things to the nervous system of another creature. With a touch, he can inflict wracking pain, unconsciousness, or even death. This power works best on creatures of the psionicist’s own species; there is a –2 penalty to the power check if the psionicist uses the power on a creature of a different species, and a –4 penalty if the psionicist uses the power on a creature of a different order such as an insect or a mollusk. The psionicist must touch the skin of the victim, which can be a difficult proposition in combat—a normal attack roll to hit the victim is required. If he attacks successfully, the effect on the victim is determined by the psionicist’s initiation roll.​

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