Teleport
Name
Teleport
Type
Science
Field
Psychoportive
MAC
9
PSP (Initial)
10+
PSP (Ongoing)
5+
Range
unlimited
Area of Effect
Personal
Prerequisites
Power Score
Critical (20)
Description
This power allows the user to travel to a familiar spot. Teleport is instantaneous and always takes a character to a fixed location. There is a slight audible pop at both ends, signaling use of the power. The destination must be a place the user knows or can picture mentally. Even if the user never has been there, he may still know a location via use of ESP or another power. He can also teleport to a place even if it has changed from the way he pictures it; rearrangement won’t hamper the teleport power.
Restraints don’t affect this power. The user can bring his clothes, small items, and equipment (up to one‑fifth of his body mass). Doubling the amount of PSPs spent to activate the power lets the user carry up to three times his body mass, or to take along up to two others he has a firm grasp on. The cost to use this power varies with the distance traveled, as indicated below.
Distance PSP Cost Power’s MAC
10 yards 10/5 9
100 yards 20/10 8
1,000 yards 30/15 7
10 miles 40/20 6
100 miles 50/25 5
1,000 miles 60/30 4
10,000 miles 70/35 3
Interplanetary* 100/50 2
* Teleport only works within a given plane or crystal sphere.