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Remove Fear (Cause Fear) in Advanced Dungeons & Dragons

Remove Fear (Cause Fear)

Name
Remove Fear (Cause Fear)
Type of Magic
Priest
Spell Level
1st
School
Abjuration (House Quintus)
Sphere
Charm
Reversible?
Yes
Range
30 ft.​
Components

Somatic, Verbal

Duration
​Special
Casting Time
​1​
Area of Effect
​1 creature/4 levels ​
Saving Throw
Special
Effects
The priest casting this spell instills courage in the spell recipient, raising the creature's saving throw rolls against magical fear attacks by +4 for one turn. If the recipient has recently (that day) failed a saving throw against such an attack, the spell immediately grants another saving throw, with a +4 bonus to the die roll. For every four levels of the caster, one creature can be affected by the spell (one creature at levels 1 through 4, two creatures at levels 5 through 8, etc.).​ The reverse of the spell, cause fear, causes one creature to flee in panic at maximum movement speed away from the caster for 1d4 rounds. A successful saving throw against the reversed effect negates it, and any Wisdom adjustment also applies. Of course, cause fear can be automatically countered by remove fear and vice versa.​ Neither spell has any effect on undead of any sort. ​

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