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Morale

Name
Morale
Type of Magic
Mage
Spell Level
1st
School
Enchantment and Charm (House Spurius)
Sphere
War
Reversible?
No
Range
​Special
Components

Material, Somatic, Verbal

The material component is the priest's holy symbol.

Duration
​Special
Casting Time
​Special
Area of Effect
One unit up to 200 individuals ​
Saving Throw
None
Effects
This spell can be used in two distinct ways. The first is appropriate for battlefield use. The priest can cast this spell on any unit within 720 ft. in an uninterrupted line of sight. The casting time for this use is one turn and the material component is a gem of at least 100 gp value which is consumed during the casting.​ At the conclusion of this use of the spell, the target unit's morale is modified by 1, either positively or negatively, as the caster desires. This modification remains in effect for 1d4+2 turns.​ ​The second and more powerful use of the spell requires lengthy preparations. Casting must take place inside or within 300 ft. of a place of worship dedicated to the casting priest's deity. Both the priest and the unit to be affected must be present. The casting time for this use is 5 turns.​ ​At the conclusion of this use of the spell, the unit's morale is raised by 3 (maximum of 19). This morale increase lasts until the next sunset. Only priests of 10th level or higher can cast this version of the spell.​

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